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Charger
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== History == The ''Charger'' from the very get-go was a very bad idea that somehow managed to ram-rod it's way into existence in the [[Star League]]-era. It was developed by Wells Technologies in order to create a Scout Mech that could survive encounters with enemy combatants, which resulted in creating an 80-ton mech with a massive engine that takes up over half of it's overall mass, and enough armor to survive getting blasted with an AC/20...and almost nothing for weapons, because the people making these things wanted it to be a Scout Mech, goddamnit. And Scout Mechs don't need to fight, just gather data. This, expectantly, created an issue where nobody in their right mind would ever possibly want a mech that could only barely survive sustained encounters and made itself a huge target, and the company found itself overburdened with these giant hunks of scrapmetal and facing financial ruin. And then the Star League collapsed, and who but the [[Draconis Combine]] would show up desperate for any Mech they could get their hands on, and they bought pretty much all of them wholesale. While a fool's errand for frontline combat, the ''Charger'', against all odds, found its uses as a hard counter to the ''Stinger'' and ''Wasp'' mechs that went on scouting runs in contested territory, a garrison Mech, a civil obedience enforcer, and as a melee shock Mech, for while it was next to useless at most ranges, it was still an Assault Mech with hand actuators. And due to these behind the lines roles, a shocking number of these things still manage to walk the Inner Sphere to this day; even the original Chargers that everyone agreed were dogshit.
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