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==Imperium== ===Gunk Bomb=== ''For more information, see here: [[Grenades & Explosives#Gunk Bomb|Gunk Bomb]]'' ===Choke Gas Bomb=== ''For more information, see here: [[Grenades & Explosives#Choke Gas Bomb|Choke Gas Bomb]]'' ===Chem-Thrower=== [[File:Chem-Thrower.JPG|200px|right|thumb|Chem-Thrower]] A smaller version of the Chem Cannon. The Chem-Thrower is seldom used in the [[Imperial Guard]] due to the blowback effects that is notable for most chem weapons (The only reason why the Chem Cannon is used is because the Bane Wolf are front-line armoured units, far away from their comrades for the blowback to become problematic). However, for the hive gangs of [[Hive World|Hive Worlds]] like [[Necromunda]], nobody really gives a shit about safety procedures. [[House Escher]] [[Gang Matriarch]]s and [[Gang Sister]]s are the main users of the Chem-Thrower due to the fact that Escher deals with the manufacturing and export of [[Drug|drugs and other forms of chemicals]]. The Chem-Thrower is basically their rejected drug batches that have been ''weaponized''. On tabletop, with Chem Alchemy it can become a fearsome, if expensive, weapon. It might be best to grab one of these mid-campaign when you know you can keep it effective with Elixirs. Otherwise it has the same caveat as a Flamer: keep it on a Specialist. <gallery> Chem-Thrower_Full.JPG </gallery> ===Death Cloud Projector=== [[File:Death_Cloud_Projector_model.PNG|200px|right|thumb|Death Cloud Projector]] Back in the [[Great Crusade]] and [[Horus Heresy]] days, the Death Cloud Projector was a [[Death Guard]]-exclusive chemical-spewing nasties and toxic-emitting weapons used by the [[Grave Warden]]s. This violation of the Geneva Conventions resembles Cataphractii exhaust vents, but instead of constantly exhausting waste chemicals and pollution they [[Nurgle|store it]] and mix it with a concoction made from [[Mortarion]]'s personal [[Drug]]s that they can fart out in a concentrated cloud that can melt the hardiest of armour. On the tabletop, the Death Cloud Projector is a Flamer AP4 ''Poisoned (3+)''. Use them if you want to melt entire crowds of enemies. <gallery> Death_Cloud_Projector_3.PNG </gallery> ===Chem Cannon=== [[File:Chem_Cannon.jpg|200px|right|thumb|Chem Cannon]] The main armament of the [[Bane Wolf]], the Chem Cannon smother their targets in broiling clouds of noxious gas that dissolve organic material in moments. The victims' blood boils in their own veins and their flesh sloughs from one as the mixture of toxins do their horrific work before rendering even that down into a bubbling pool of rank, festering ooze. Unfortunately, the acidic clouds of a Chem Cannon are known to drift according to wind direction, [[FAIL|sometimes even back towards Imperial forces.]] So it is in the Commissar's responsibility to maintain at least a bag of chem resistant suits for his troops to survive. In 8th Edition, Chem Cannon wounds everything that's not a vehicle on 2s, with an improved AP-3 (at the cost of range, only 8", and shot count, only 1d6 vs the Hellhound's 2d6). Between the wounding improvement and the AP improvement, this will outperform the Inferno Cannon against MEQ even before you account for its reduced cost - the range is the primary issue, as 8.1" charges will ignore it on Overwatch, and the secondary issue is that while it's obviously incredible against monsters and Primarchs especially, it's absolute garbage against vehicles, and utterly inferior to the Hellhound versus anything not MEQ or MC. {{40k-Imperial-Weapons}}
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