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== [[Wuxia]] == {{topquote|'Wu' means martial arts, which signifies action, 'Xia' conveys chivalry. Wuxia. Say it gently... 'whooshah'... and it's like a breath of serenity embracing you. Say it with force, 'WuSHA!', and you can feel its power.|Samuel L. Jackson, "The Art of Action: Martial Arts in the Movies"}} Thank you, Reverend Jackson. Wuxia is what China has instead of Tolkien. Just as the Western fantasy setting has got your dwarves and your elves and your dark lords leading armies to conquer the world, China has Jianghu, literally "the Land of Rivers and Lakes", implying a sense of freedom from both normal familial obligations and the tyrannic representatives of the [[Emperor]]. In the settings, corrupt civil authority forces noble wandering heroes to live like outlaws as they fight to restore order, learn secret techniques from old masters, are forced to battle their former best friends, etc. Just like Western fantasy, there's a lot of high-brow, literary stuff, but there's also a lot of entertaining trash pumped out to fill a public appetite for it. For instance, those cheap Shaw Bros. kung fu movies are wuxia, but so are films like ''Crouching Tiger, Hidden Dragon'' and ''Hero''. And, naturally, this genre has its own tabletop games. The biggest success is probably ''[[Exalted]]'', [[White Wolf]]'s epic fantasy role-playing game. While there are, obviously, a shitload of other influences, from a corrupt cosmic bureaucracy and physical Realm in need of heroes to fix things to the super-martial arts and flowery naming conventions, Creation would simply not be recognizable without the trappings of wuxia. This is true even in a subtler sense: wuxia often focuses on tragedy and deeply-flawed heroes whose best intentions turn on them. Thanks to the Great Curse, all the exalts are, unless they do their utmost to defy their fates, doomed to destroy all they love. Other games, like ''[[Legends of the Wulin]]'' and ''[[Feng Shui]]'' draw on the genre more overtly. Even if the latter is more about aping the whole spectrum of Hong Kong cinema than wuxia specifically, even the later "heroic bloodshed" films are basically wuxia pictures set in the modern day with guns instead of swords, cities instead of forests, and cops and triads instead of heroes and bandits. The "69 A.D." Juncture ''is'' pure wuxia though, with an Imperial Court strangled by the machinations of the evil eunuch-sorcerers known as the Eaters of the Lotus and a countryside lousy with their supernatural and mortal henchmen terrorizing the nation. And the text notes that the heroic Dragons are frequently destroyed and remade, heroes born beneath stars of tragedy who often go out fighting the good fight. Wizards actually tried their own hand at a ''wuxia'' setting, the awesomely-named ''[[Dragon Fist]]''. Running on an early, jury-rigged d20 engine with a lot of leftover AD&D parts, it was barely-functional, but fun as hell, and set in the land of Tlanguo, though it got no support at all after the initial release. (Boooo!) [[Legend of the Five Rings]] is usually seen as a more "Japanese" setting than a Chinese one, and it's true that there's plenty of ''jidei geki'' DNA in Rokugani society, from its strict, stratified class system and militarism to its overtly-Japanese names and weapons, to subtle things like "void" replacing "metal" as one of the Five Elements. But, there's still plenty of Chinese flavor there. Various periods in Rokugani history were far more friendly to the wuxia mien, with bands of heroic ronin fighting the power against a corrupt shogunate in the hands of the Shadowlands. In particular, the Phoenix Clan endorses a philosophy that has far more similarities to daoism than anything recognizably Japanese, and Rokugan itself, as a land-bound empire that relies on a coastal breadbasket to feed a less-productive inland and a Great Wall along a border with a dangerous and barbaric foreign power to keep the heartland safe, is much more like China than any period in Japanese history.
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