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==What the Fuck ''is'' a Chit?== Chits were a form of non-dice Pseudorandom Number Generation for those who lacked dice, but wanted to play D&D. They were little tiles of colored cardboard (or Scrabble-like wood or plastic tiles if you had a ''really'' fucking good set), sorted by color - there were 20 of one color, 12 of another, 10 of yet another, 8 of yet ''another'', and so on, all the way down to four - and thus representing all of your major polyhedral dice. These would go into a set of opaque cloth bags, and were shaken up thoroughly. Then you'd be playing D&D or [[Star Frontier]] or whatever, and when you had to roll a die, you'd reach into the bag and pull out a chit from the appropriate bag, with the chit you pulled out being the number you "rolled." Then the Chit would be placed back in the bag and shaken back up. ''Fuck yeah.'' Some non-D&D books, especially of the single-player RPG variety like the ''Lone Wolf'' series, just had the tables set up in pseudo-random distributions and encouraged players to "close their eyes and point." The issue with these "randomized" tables are very obvious: how many of you people actually fucking closed their eyes and didn't just proceed along like [[munchkin|you totally just rolled a natural 20 on everything ever, no really]]? If you only ever used one table, then you can pretty easily figure out where the sweet spots are and then the above argument comes up again like using a worn pair of playing cards.
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