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==Notable figures/Noteworthy regiments== '''Warpmaster Sythar Doom'''- Grey Lord of Clan Skryre during the days of the Black Plague's run through the Empire. Sythar had made several augmentations to his body (Γ la the Adeptus Mechanicus), including [but were most likely not limited to] the following- copper wires running through his scarred hide, grafting of new skin and iron plates into his face, replacing his eyeballs with enchanted rubies [that were three sizes too big for them and, thus, had to be held in place by extensive stitching], a miniature power plant on his body (connected to his lower jaw by a black cable that ran to his heart, but also could cause an explosion if either one stopped) and electrically-charged metal incisors. He was one of only two Grey Lords (the other being Warlord Vrrmik of [[Clan Mors]]) to disapprove the usage of the Black Plague. '''Klawmunkast'''- the famous "Warlock Caster", Klawmunkast was the pioneer of one of Clan Skryre's best weapons- the Warplock Pistol. A gifted inventor and surprisingly enthusiastic commander, Klawmunkast was always willing to do whatever it took to make the next big thing. His image currently sits in the gallery below. *'''Warpstone Mutants'''- side-effects of Klawmunkast's botched experiments with the mysterious "Rat Tank", those Skavenslaves that survived the explosions and leaks of warpfire mutated horribly. Their sanity long since eroded away, they have developed several interesting evolutions- from multiple limbs to a Superman-esque physique. '''Quirrik'''- a Warlock Engineer who has stationed his lair in the ruins of a long-since abandoned town situated in the Grey Mountains, Quirrik was the focus of starting adventure #4 from the "Chaos Dwarf Roleplay Book". Seeking to gain new skills in both engineering and arcane abilities, he has agreed to provide Skavenslaves and tunneling technology to create the Chaos Dwarf equivalent of the Underway, which the Dwarves will receive... provided that the roleplayers in question can deliver Quirrik alive to Zharr Grungron Ankor without him dying. His fate is left in the hands of the players and can either make it to the Shaman's Den back in Zharr Grungron Ankor or end up dead elsewhere. '''Ikit Claw'''- the master warlock engineer of clan skrye, and is one of/the oldest skaven alive. He's the one responsible for a lot of skaven war machines, including Warp Lightning Cannon and the [[DOOMWHEELS]]. <gallery> Image:Fireteam1.jpg|Minor innovation of Skryre Engineers. Image:Mortarteam1.jpg|A more advanced piece of Skaven equipment pioneered by Clan Skryre. Image:Skaven battletank.jpg|The most advanced weapon to ever grace the field of battle in Warhammer Fantasy. Misfire causes it to become a neutral Monstrous Creature that wanders the field eating the basing material on your minis. Image:Skaven-skabrus-complete.jpg|In [[Dreadfleet]], Skryre Engineers decided to turn a giant dead fish into a warship. No, really. It's a little known fact but much win on /tg/ comes from Skaven fucking off at work. Image:SkavenGlobadier.png Photo by DaneArtStuff Photobucket 20130716-234510.png|Little known fact, but [[Chemrat]] served in the Skaven armed forces until the age of 17, whereupon she went to Hoeth to become an actress. Image:Skaven warlock engineer by jackademus-d63gbse.jpg|Like the [[Adeptus Mechanicus]], but actually get shit done and know how it happened! Image:Adrian Smith Skaven Gunners.jpg|Skaven snipers. World War 1 tech in a universe dominated by renaissance and stone age technologies. Don't worry though, the bullet will probably fire out the back of the gun. Image:1390865444955.jpg|Clan Skryre nobility, Klawmunkast. Image:Skyre Moulder.jpg|The best of the two SCIENCE clans. Image:Doom Flayer.jpg|Orks, eat your heart out. </gallery> {{Skaven-Clans}}
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