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=Codex Grey Knight Rework= ==Armory of Titan== ===Bolt Weapons=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Bolt Pistol | 12 | 4 | 5 | Pistol, Bolt |- | Bolter | 24 | 4 | 5 | Rapid-fire, Bolt |- | Heavy Bolter | 36 | 5 | 4 | Assault 3, Bolt |- | Incaladion Storm Bolter | 24 | 4 | 5 | Assault 1, Twin-Linked, Synchronized Fire Rate, Bolt |- | Storm Bolter | 24 | 4 | 5 | Assault 4, Bolt |- |}<br style="clear: both; height: 0px;" /> '''Bolt''': A weapon with this rule has its Strength increased by 1 if the model is upgraded to Psybolt Ammunition '''Synchronized Fire Rate''': Infantry models may fire up to two weapons with this special rule each Shooting Phase. They may fire no other weapons if they do. ===Melta Weaponry=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Melta-Gun | 12 | 8 | 1 | Rapid Fire |- | Multi-Melta | 24 | 8 | 1 | Heavy 1, Melta |- | Melta Bombs | - | 8 | 1 | Melee, Armourbane |- |}<br style="clear: both; height: 0px;" /> ===Psy-Weaponry=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Psycannon | 36 | 7 | 4 | Salvo 2/4, Rending |- | Psilencer | 24 | 5 | - | Heavy 6 |- | Incinerator | Template | 6 | 4 | Assault 1 |- |}<br style="clear: both; height: 0px;" /> ===Lascannon=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" | Lascannon | 48 | 7 | 1 | Ordnance 1, Fleshbane, Lance |- |}<br style="clear: both; height: 0px;" /> ===Nemesis Power Weapons=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! S ! AP ! Type |- | Nemesis Power Sword | User | 3 | Melee, Legacy of Titan |- | Nemesis Power Halberd | +1 | 3 | Melee |- | Nemesis Power Falchion | User | 3 | Melee |- | Nemesis Force Hammer | x2 | 1 | Concussive, Force of Purity, Melee |- | Nemesis Warding Staff | +2 | 4 | Melee, Light's Protection |- |}<br style="clear: both; height: 0px;" /> '''Legacy of Titan''': A weapon with this rule bestows +1 WS to its wielder. '''Force of Purity''': A model using this weapon counts as initiative 2. '''Light's Protection''': A model using a weapon with this rule is granted +1 Invulnerable save against attacks made during the Shooting Phase, as do any non-character models in his unit. ===Special Equipment=== '''Mark of the Crusader''': A model equipped with a Mark of the Crusader is granted a 5+ Invulnerable Save. '''Psybolt Ammunition''': Any model equipped with Psybolt Ammunition increases the strength of all weapons with the Bolt special rule by 1. '''Psyflame Ammunition''': Any model equipped with Psyflame Ammunition increases the strength of all weapons with the Flamer Special rule by 1. '''Digital Weapons''': Any model with this rule may re-roll a single roll to wound in the Close Combat Phase each turn. '''Teleport Homer''': Any unit deep-striking within 6" of a model with this rule does not scatter. The model with the Teleport Homer must have been on the table at the start of the turn for this rule to take effect. ==The Emperor's Finest== ===Shrouded Lance Formation=== *2+ Grey Knight Redemption Squads '''Restrictions''': Units in this formation must be equipped with Power armour. '''Command Benefits''': *'''The Shrouding''': Any enemy unit gains a -1 to hit modifier when shooting at units from this formation. ===Special Rules=== *'''The Aegis''': Any model with this rule may re-roll Deny the Witch rolls of 1. *'''Purity of Spirit''': Any model with this special rule only suffers Perils of the Warp on a double 6 when casting from Daemonology (Sanctic). *'''True Grit''': Any unit with this special rule may count a weapon with the Bolt special rule as Melee type provided it did not assault this Close Combat Phase. *'''First to the Fray''': if this unit is in reserves, you may start rolling for whether it enters the battlefield from turn one and onwards, as opposed to turn 2. *'''Justicars''': Upgrading a model to a Justicar increases its WS, BS, A, W and LD characteristic by 1. In addition, while a unit includes a Justicar, it knows the Sanctuary Psychic Power from the Daemonology (Sanctic) Discipline in addition to its normal psychic powers. ===HQ=== ====Justicar Supreme==== 90pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Justicar Supreme | 6 | 5 | 4 | 4 | 2 | 5 | 3 | 10 | 3+ | Infantry | 1 Justicar Supreme |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Incaladion Storm Bolter *Nemesis Power Sword *Power Armor *Krak Grenades *Frag Grenades *Psyk-out Grenades '''Special Rules''' *True Grit *Purity of Spirit *The Aegis *Psyker (Mastery Level 1) *Fearless '''Psyker''': The Justicar Supreme knows the Banishment, Sanctuary and Hammerhand Psychic Powers from the Daemonology (Sanctic) Discipline. ===Troops=== ====Grey Knight Protector Squad==== 95pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Grey Knight Protector | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Infantry | 5 Grey Knight Protectors |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Incaladion Storm Bolter *Close Combat Weapon *Power Armor *Krak Grenades *Frag Grenades *Psyk-out Grenades '''Special Rules''' *True Grit *Purity of Spirit *The Aegis *Brotherhood of Psykers (Mastery Level 1) *Stubborn '''Psyker''': The unit knows the Banishment and Hammerhand Psychic Powers from the Daemonology (Sanctic) Discipline. '''Options''' *The entire unit may replace their Close Combat Weapon with an additional Incaladion Storm Bolter - 4 points per model. *The entire unit may take Psybolt ammunition - 1 points per Incaladion Storm Bolter the model has. *The unit may upgrade one model to a Justicar - 25pts *Up to two models in the unit may take weapons from the Ranged Weapon List. *The Justicar may take items from the Special Issue Wargear List. *The entire unit may take Marks of the Crusader - 2 points per model. ====Grey Knight Redemption Squad==== 100pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Grey Knight Redemptor | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Infantry | 5 Grey Knight Redemptors |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Nemesis Power Sword *Bolt Pistol *Power Armour *Krak Grenades *Frag Grenades *Psyk-out Grenades '''Special Rules''' *True Grit *The Aegis *Purity of Spirit *Stubborn *Brotherhood of Psykers (Mastery Level 1) *First to the Fray '''Psyker''': Grey Knight Redemptors know the Banishment and Hammerhand Psychic Powers from the Daemonology (Sanctic) Discipline. '''Options''' *The entire squad may take weapons from the Melee Weapons list *The Squad may include a Justicar - 25pts *The Justicar may take items from the Special Issue Wargear list. *The entire squad may take Marks of the Crusader - 2pts per model ====Grey Knight Terminator Squad==== 200 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Grey Knight Terminator | 5 | 5 | 4 | 5 | 1 | 4 | 2 | 9 | 2+ | Infantry | 5 Grey Knight Terminators |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Nemesis Power Sword *Storm Bolter *Terminator Armour *Krak Grenades *Frag Grenades *Psyk-out Grenades '''Special Rules''' *True Grit *The Aegis *Purity of Spirit *Fearless *Brotherhood of Psykers (Mastery Level 1) *First to the Fray '''Psyker''': Grey Knight Terminator Squad knows the Banishment and Hammerhand Psychic Powers from the Daemonology (Sanctic) Discipline. '''Options''' *The entire squad may take weapons from the Melee Weapons list *The Squad may include a Justicar - 25pts *The Justicar may take items from the Special Issue Wargear list. *Up to one model may take items from the Terminator Ranged Wargear List ===Elites=== ====Grey Knight Paladin Squad==== 210 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Grey Knight Terminator | 6 | 5 | 4 | 5 | 2 | 4 | 3 | 9 | 2+ | Infantry | 3 Grey Knight Paladins |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Nemesis Power Sword *Storm Bolter *Terminator Armour *Krak Grenades *Frag Grenades *Psyk-out Grenades '''Special Rules''' *True Grit *The Aegis *Purity of Spirit *Fearless *Brotherhood of Psykers (Mastery Level 2) *First to the Fray *'''Bane of Evil''': Any close combat attack made by a model with this special rule gains the Instant Death Special Rule. '''Psyker''': Grey Knight Terminator Squad knows the Banishment, Gate of Infinity and Hammerhand, Psychic Powers from the Daemonology (Sanctic) Discipline. '''Options''' *The entire squad may take weapons from the Melee Weapons list *The Squad may include a Justicar - 25pts *The Justicar may take items from the Special Issue Wargear list. *Up to one model for every three Paladins in the squad may take items from the Terminator Ranged Wargear *One model may be upgraded to carry a Narthecium Reductor. This replaces his Nemesis Power Sword - 40 points ===Fast Attack=== ====Stormraven Gunship==== 200 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Stormraven Gunship | 4 | 12 | 12 | 12 | 3 | Vehicle (Flyer, Fast, Hover) | 1 Stormraven Gunship |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' * Twin-Linked Heavy Bolter * Twin-Linked Assault Cannon * Ceramite Plating * Four Stormstrike Missiles '''Special Rules:''' *Assault Vehicle *Power of the Machine Spirit *'''Skies of Fury''': If the Stormraven Gunship has moved more than 6", passengers can still disembark, but they must do so as follows: Nominate any point over which the Stormraven Gunship has moved this turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters every model must immediately take a Dangerous Terrain test. If any of the models cannot be placed those models are destroyed. Any models disembarking using the Skies of Fury rule cannot charge in the ensuing Assault Phase. '''Transport''': The Stormraven Gunship may carry two separate units: one unit of up 12 models in its cabin, plus a single Dreadnough (or Venerable Dreadnought) in its rear grapples. If a Zooming Stormraven Gunship is wrecked or suffers an Explodes! result, the embarked Dreadnought suffers a strength 10 hit on its rear armour. If the Stormraven is Hovering, the hit is Strength 4 instead. The Stormraven can carry Jump Infantry. '''Options''' *May replace twin-linked assault cannon with one of the following: - Twin-linked plasma cannon - free - Twin-linked lascannon - free *May replace twin-linked heavy bolter with one of the following: - Twin-linked multi-melta - free - Typhoon missile launcher - 25 points *May replace its two side Access Points with side sponsons, each with hurricane bolters - 30 pts *May take any of the following: - Searchlight - 1pts - Extra armour - 5pts - Teleport Homer - 10pts - Psybolt Ammunition - 8 points per weapon with the Bolt special rule
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