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Codex - The Banished
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==Army Special Rules== '''Atriox's Wrath'''- ''The feelings of betrayal and resentment channels through not only Atriox but through his subjects as well, his ideology comprised of racial nationalism and Jiralhanae pride creates unrelenting fury against all those who stand in the Banished' way, smashing and crushing those whose hubris got the better of them.'' Any unit with this rule or that contains a model with this rule must take a Leadership test during each fight sub-phase before attacks are made. On a success, that unit can re-roll failed To Hit rolls for that fight sub-phase. '''Dual-Wielding'''- ''Like the Covenant, numerous weapons from the Banished can be wielded by Elites and Brutes one-handed, allowing them to fire two weapons at once.'' A weapon with this ability can be used effectively with one hand, as such, an INFANTRY model can choose to have this weapon count as a Pistol weapon for the purpose of firing multiple weapons in the shooting phase. '''Two-Handed'''- A weapon with this ability requires two hands to wield, as such, an INFANTRY model making a shooting attack with it cannot make a shooting attack with any other weapon during that Shooting phase. ===Banished Warlord Traits=== If a BANISHED CHARACTER is your Warlord, they can generate a Warlord Trait from the following table instead of the one in the Warhammer 40,000 rulebook. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits your general’s battlefield objectives. # Martial Training: ''Through discipline and more unorthodox of combat, your Warlord will have keen intellect and knowledge on the battlefield.'' You Automatically pass Combat Attrition Tests for friendly BANISHED INFANTRY units within 6" of your Warlord in the Morale phase. # With Extreme Prejudice: ''In an attempt to exterminate his foes, a Warlord may order his subordinates to fire without regard for ammo.'' Your Warlord and any unit within any aura he possesses can re-roll failed To Hit rolls of one with shooting attacks. If they can already do this, then they can re-roll failed To Hit rolls of two as well. # Combat Philosopher: ''Philosophy and war can go hand in hand among the more spiritual aspects of Warriors.'' Add 3" to the range of any abilities on your Warlord’s datasheet. # Master of Melee: ''After many decades of training, this Warlord has discovered the weakpoints of every sentient species and race known.'' Re-roll failed hit and wound rolls in the Fight phase for attacks made by your Warlord. # Into the Fray: ''There is no greater motivation than the assurance that you're doing what's right.'' When your Warlord and a single friendly unit within 3" of them Advances, they may both add 6" to their Move characteristic for that Movement phase instead of rolling a dice. # Dirty Fighter: ''The Warlord has abandoned the constraints of honor and will use any means at his disposal to distract and hamper his opponents.'' Before making their normal attacks, the Warlord may attempt to blind or distract the enemy. Roll one dice To Hit, using the Warlords weapon skill. If this attack Hits, then the enemy unit will suffer a -1 penalty to their Weapon Skill for the remainder of the turn. Roll the rest of your attacks as normal afterwards. ====Named Characters and Warlord Traits==== If one of the following named characters is your Warlord, they must be given the associated Warlord Trait shown below. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Atriox !! Decimus !! Let 'Volir !! Colony !! Yapyap THE DESTROYER !! Voridus !! Pavium !! Escharum |- | Martial Training|| With Extreme Prejudice || Combat Philosopher || Master of Melee || Dirty Fighter || Into the Fray || Combat Philosopher || Martial Training |} <br style="clear: both; height: 0px;" />
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