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==On a more serious note== ''' TLDR:''' Although there are a multitude of jokes and pages on /tg/ basically calling these guys nothing more than blunt instruments of discipline. The role of a Commissar is more nuanced. The Commissar leads by example and will never give an order he wouldn't do himself. In a universe of untold horror, these men lead thousands of often poorly trained and equipped men and women to war. These chosen few are genuinely inspirational and will ensure that the Emperor's currency (human life), is spent effectively. But should you dare falter from battle, they will not hesitate to make you an example of what happens to [[Tau|cowards.]] Beyond their reputation as [[Khârn|team-killing fucktards]], the presence of Commissars make a lot of sense in the Imperial Guard. Copy-pasted straight from Civil War Soviet real world Commissars (save for the uniform) with a dash of Great War-era "charge the enemy or I'll execute you" British Army officer thrown in, they're political officers with everything that entails. First of all, they are the warrants of doctrine. They will deal with any disciplinary issue coming up whenever a Guardsman misbehaves. The punishment for cowardice and desertion is death and the Commissar will apply the sentence on the spot, but that is only the tip of the iceberg. As a Guard regiment travels around the Imperium, they will come in contact with other cultures and ideas. Ideas that could potentially be dangerous and morale-ruining (looking at you [[Tau]] propaganda, but not only). Just like their real-world counterparts made sure random Ivan remained true to the ideals of communism, the Imperial Commissar will ensure such heretical ideas are suppressed and the regiment remains loyal to the Imperium and fit for duty. Where to the simple Guardsman this translates into being constantly watched by a terrifying enforcer of discipline that does not hesitate to shoot a deserter on the spot, to the higher echelons of the Guard they're a (frankly necessary) constant reminder they're supposed to do their job as defined by [[High Lords of Terra|the old coots back home]] and not go rogue to seize a planet for their own or carve out their own little kingdom. Yeah, it takes a lot to become a Commissar, tactical and strategic training included: after all, they have to judge the competence of everyone, up to and including Lords Solar. A second part of their job is to ensure cooperation between elements of the Guard. You see, the Imperium is vast. Extremely vast. And only very loosely unified as a whole. Hence what is considered quite normal on one world would have denizens from another throw a massive bitchfit, if not worse. Imagine the result of stuck-up [[Mordian Iron Guard]]s in the same room as rowdy [[Catachan Jungle Fighters]] unsupervised, you'll get the idea. Commissars make sure discipline is maintained and rules are adhered to (by force of arms if necessary), no matter the origin of the warriors under their care. The third part is military counseling. Officially, a Commissar is outside the chain of command and can only advise on military matters, the ultimate decision remaining in the hands of the commanding officer. But, as mentioned, they also have the authority to execute any soldier if they conclude they're severely derelict in the prosecution of their duties (this includes high ranking officers, as [[Colonel-Commissar Ibram Gaunt|Ibram Gaunt]], [[Commissar Holt]] and Viktor Hark have demonstrated). Should it come to pass that the leader of a squad or regiment has fallen (one way or another, either due to the enemy or {{BLAM}}), the Commissar will assume command himself. Most Guardsmen dread when this happens for this all too often results in a <strike>pointless</strike> {{BLAM|'''*BLAM!* Glorious'''}} last stand for anyone involved, and anyone attempting to retreat is given a bolter round to the back of the head for cowardice. In their minds however, Commissars have no choice: they simply cannot flee or order a retreat as they're well aware this would be the surest way for morale to collapse immediately, especially if they just executed the commanding officer. In many cases the situation has already gone so FUBAR when a Commissar assumes command he decides standing his ground and taking as many enemies of the Emperor with him is the only meaningful choice left to him and the men close to him; [[Fist of the North Star|for they are already dead]]. The inverse is also true, if a commander refuses to retreat when it would serve the Emperor to do so, the Commissar can and will take command as well. This said, it is not always a bad thing when it happens, [[awesome|the most famous example]] is [[Commissar Yarrick]] assuming command of the defense of [[Armageddon]]; whose undaunted contest of Hades hive made [[Ghazghkull Thraka]] lose sight of the larger battle because he couldn't see it as anything but a personal challenge and answered in kind, leaving the flanks of his hordes wide open for the Imperial counter-attack. Another thing to remember is that while a Commissar can temporarily receive or assume command, they will relinquish it back to a proper officer at the end of the mission/first occasion they get. They are ([[Colonel-Commissar Ibram Gaunt|mostly]]) watchdogs meant to keep an eye on the proceedings, not leaders themselves. The fourth part is being an exemplar for all Guardsmen to follow. They can't be accused of being hypocrites, and so will most of the time stay close to the action and lead by example. One of the core tenets of the [[Imperial Creed]] is [[Humanity Fuck Yeah|Mankind's right to be the sole owners of the Galaxy]], and the Commissar is always ready to personally prove it to any [[Harlequin|particular]] [[Exodite|breed]] [[Eldar Corsairs|of]] [[Eldar|Space]] [[Dark Eldar|Elf]], [[Ork]], [[Necron]], [[Tyranid|space bug]] or whoever was stupid enough to question Mankind's right to rule the stars with their existence that day, up to and including [https://youtu.be/nb6cSEI1FLk?t=471 gods]. They're helped by often being the most well-equipped and hardest motherfuckers in the squad. The fifth and often forgotten part that is only lightly touched in BL books is interaction with civilians of the Imperium. To your regular Imperial citizen, a Commissar is both a terrifying and inspiring figure instantly recognized by their longcoat and peaked cap that are widely used in propaganda. Who do you think a governor is more likely to listen to: some [[Attilan_Rough_Riders|Mongolian guy who doesn't even know how fire a Lasgun]] even if he's thrice the colonel, or the same guy backed by a living instrument of the Emperor's Will straight out of a recruitment poster? Moreover, if some harm comes to a civilian through an unlawful action of a Guardsmen, the possibility of the Commissar looking the other way due to a misplaced sense of comradery is basically nonexistent, as opposed to, say, an [[Savlar_Chem_Dogs|Savlar]], [[Catachan_Jungle_Fighters|Catachan]] or [[Scintillan_Fusiliers|Scintillan]] officer. That, of course, doesn't mean the Commissar won't put a bullet through the head of a civilian should the need arises. Further, the Imperium regards its forces as higher authorities than any mere planetary power. A Commissar is a fully credentialed representative of the Adeptus Administratum, as Cain once illustrated. With the support of a Commissar, even the lowliest Imperial Guard officer can impose martial law and overrule a planetary governor as if they were a member of the Adeptus Arbites. Last but not least, the Commissars are also trained to look out for xenos or chaotic taint. Not all enemies of the Imperium [[Ork|conveniently charge at the Guard straight on]] but use much more insidious methods. So the Commissars are taught a little bit (just what is needed) about Chaos, [[Genestealer Cult|Genestealers]], Enslavers and all those kind of joyful things that could fuck over their regiment and how to look out for it, with the strict instruction to {{Blam}} anything they find out on sight. Any [[psyker]] in their regiment will be under their constant scrutiny because where Average Joe just has a vague knowledge he should 'abhor the witch', the Commissar know what would happen if he would get [[Daemonhost|possessed]]. Better safe than sorry. With the above in mind, you easily understand why Commissars are generally at best tolerated and often hated with a passion by the men under their care. They are hard and pitiless men, but that is a sad necessity in the [[grimdark|just as hard and pitiless 40k universe where the alternative is even worse]]. It should also be noted, that not all Commissars are trigger-happy fucknuts. The intelligent ones that live long lives learn that the right words can often inspire men just as well, if not better, than a bolt to the head. These Commissars learn to tell the difference in situations. After all, the Commissars first job is to inspire the troops, through whichever means are most appropriate. Of course, the trigger-happy fucknuts do tend to spoil the bunch for the good ones. Also, did you know there's an [[Terrax Guard|entire Regiment of Commissars]]? Yeah, pretty sca-{{BLAM|'''*BLAM!* AWESOME'''}}
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