Editing
Craftworld Eldar (Hektor Heresy)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Craftworlds= The Craftworlds are ancient vessels, vast enough to maintain their own biospheres. Although many of this great ships survived the fall of the Eldar, only a handful have maintained any sort of real presence in the galaxy without being destroyed. These Eldar are the most powerful and influential of their kind, and it is largely by their influence that their species has not been reduced to nothing but fractious and piratical raiders. Some are more cooperative than others, but most would rather unite than spill Eldar blood unnecessarily. When these great factions meet in conclave, one can trust in their seers' insistence that grave events are unfolding. == Craftworld Arkendar == {{Main|Craftworld Arkendar}} The Eldar of Arekendar were a people filled with a strong affinity for the culture of their forebears. These lively craftworlders took great pleasure in their vast stores of cultural treasures, valued art immensely, and did their best to preserve the once great sublime works of their fallen race. Their peculiar affinity for the human race set them apart from other Eldar survivors, and eventually led to the destruction of the Arkendari culture and the diaspora of its people across the stars. ==Craftworld Meros== {{Main|Craftworld Meros}} Later known as the Doomed Craftworld, Meros was once a boisterous, lively place, particularly famed for its warrior halls. The '''Endless Fangs''' Aspect Warriors were founded here, as was the Path of Command followed by Eldar Autarchs. Meros was unusual for the limited authority of its Farseers, and generally looked to its Exarchs for leadership. But neither the valour of Meros's Aspect Warriors nor the arrival of unexpected allies could not save it from catastrophe during the [[Second Vetrovnak Incursion]]. == Craftworld Sgathan-Ra == {{Main|Craftworld Sgathan-Ra}} Sgathan-Ra is a craftworld that orbits the ghoul stars, and acts as a patron and protector of the secluded Exodites that live there. It fled the galaxy proper just before the great fall, and therefore knows very little about the state of the rest of the galaxy beyond the fall. They are, like the Exodites, humble and traditional, with very old traditions even for the eldar. Their main troops are the Selene Warriors, so named for their moon-beam plasma lances. They have been in conflict with the necrons and tyranids for some time, and fought the Stone Men remnants until they formed a non-aggression pact against the cold, unfeeling dangers of deep space. == Craftworld Thuyelsa == {{Main|Craftworld Thuyelsa}} A Craftworld of scholars and historians dedicated to the preservation of Eldar culture and treasures, Thuyelsa is constantly on the lookout for lost technology of their ancient race. A number of ancient Eldar relics lie within the many museums of the immense glass city, Shintia, which is the main hub of Thuyelsa. They tend to operate near the Eye of Terror, frequently combating the forces of chaos in their scouring of the daemon-infested crone worlds the Eldar race once called home. The Craftworld is also the home of the original Crystal Serpents Aspect Shrine and its Phoenix Lord. == Craftworld Yemoja == {{Main|Craftworld Yemoja}} One of the largest eldar structures ever built in realspace, this craftworld was once the pinnacle of eldar science, specializing in genetic manipulation. Their bone-singers had learned how to manipulate DNA with their minds, leading them to create a zoo of mutated and hybrid fauna and flora. The fall of the eldar destroyed Yemoja's power generators, and the hyper-evolved life within flooded the ship. The eldar within struggled to survive in the hellish version of nature they created, so much so that they could not breed fast enough to keep a stable population. Faced with the threat of extinction, the eldar scientists manipulated their race's own DNA, shortening the amount of time needed to gestate. The plan succeeded and the population was saved, but at great cost to the complexity and superiority of the Eldar's genetics. They were now no better than the average mon'keigh, and lost many of the secrets of their people. Their great culture devolved into a primitive understanding of the universe, and they lost the ability to read and write. The bone-singers acted as vocal historians, telling what little they remembered about their origins.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information