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Creature Feature Creation Table for /tg/
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== What's still missing == # Most rules for making stats of sapient Xenos are missing; that is, you ''can'' stat average member of their species when one is ''naked and unarmed'' - but weapons, armor, equipment, cybernetic/biological augmentations, vehicles, ships, and other such things still need their charts. ## Personal Wargear should have it's own chart. ## Vehicles should have their own chart. ## Starships should have their own chart. ## Augmentations should have their own chart. ## Tactics, strategies and such should have their own chart. Aka ''how'' creature prefers to fight. ## Rules should be for both stuff that's equivalent to things of Major Factions, and wholly unique custom gear. Costs will be listed in ''both'' in-universe resources (money) and in-game points (if applicable). # Sapience and Sentience need chart in how they affect creature's statblock. Non-Sapient to Barely-Sapient and lower Normal Sapient work fine, but higher normal Sapients (experts and such smart guys) should give large bonuses, Genius Polymath (on level with or smarter than [[Primarch]]) should give massive bonuses, and Tran-Sapient should give larger bonuses still. Entire army made out of Trans-Sapients would pile up bonuses on each-other. Extremely high or extremely low Sentience can give creature psionics or anti-psionics respectively. ## Genius Polymath are (on level with or smarter than [[Primarch]]); as such, they would likely have ''at least'' as many special rules and bonuses as [[Roboute Guilliman]] does. As such, statting them is possible, if very hard and not-supported by this chart. ## Trans-Sapients transcend [[Primarch]] intellectually, like [[Primarch]] transcend microbes. Their hypothetical statblock would have multiple ''terabytes'' worth of special rules and ludicrous bonuses, and his extremely potent skill would allow him to "devastate entire armies without leaving their office or getting detected" (computers stop working, people start fighting each other in civil war, everyone are panicking, army ends up manipulated and going elsewhere, etc). ## Psyker power is Sentience and Sapience multiplied on each other - and at higher levels, Psyker should become very prominent. High-Sentient Human-Sapient are powerful Psykers, though not all are psykers; Trans-Sentient Human-Sapient would be Β± comparable to [[Primarch]] in power, and even their commoners are psykers. Trans-Sentient Trans-Sapient could likely rip apart entire Sector (or even ''entire Galaxy'') with power of his mind alone. # Robotic creatures (total-conversion cyborgs, robots, AI's, etc) are not supported yet. Not only they always have wargear, often integrated into them (which table doesn't support yet), but rules are written for organical creatures; trying to use current table version to stat robots would end up in obviously incorrect results. # Another needed parameter is ecological niche of creature. What place in food chain it occupies; and another roll for place which it's pre-sapient ancestors occupied; what exactly it does with other creatures on planet. Creature's diet doesn't fully cover it (e.g. it's possible to be carnivorous, yet be in wildly different ecological niches - from low anteater/hedgehog equivalent, to apex bear/tiger equivalent). Especially since, when generating ''entire ecosystems'' worth of species for planet, you must keep in mind that it's planet filled with ''multiple dozens or hundreds of '''sapient species with advanced technologies''''' - and as such, actual food chain place starts depending less on physical prowess and more on other factors (e.g. massive barn-sized predator of Steel Age terrorized by Advanced mouse-sized herbivores). # No rules for [[Hive Mind]] variants. In particular, most Trans-Sapient creatures have many bodies, typically robotic/mechanical - both small drones under command, and larger heavily armored and armed bodies hosting their computronium (from tank-based to starship-based). If you think that your creature or your unit can't be properly statted by this creation table (is anything ''but'' unarmed naked non-augmented, non-trained commoner; Genius Polymath, Trans-Sapient; High Sentience, Trans-Sentience; Robot; etc), you may ignore the parts about tabletop stats due to being obviously wrong and focus on background and basic non-tabletop characteristics.
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