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Crestlyn Isle Organizations And Knightly Orders
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==Knightly Orders== ===Grey Knights=== The grey knights are an order of noble men and women who vow to protect the people of Crestlyn wherever they may be and from whatever threatens them. They do not get involved in political issue nor do they join a side in wars. They are varied, each of the original four races can be found as knights in the order. Taking up work from cities and towns alike, they travel in groups of 3 - 5 and eliminate any threat. The Grey Knights love adventure, they actively seek it. As long as there is evil, they will never rest from duty. ====History==== The Grey Knights were established as a simple group of trained men who were brought together by a common cause; to protect the people of Crestlyn. They were simply 4 adventurers who by chance meet in the Frozen North when hunting for a young dragon said to be causing much trouble in the cities around. After fighting and killing the dragon, they decided it would be best if they traveled together as they worked well as a cohesive unit. After adventuring as a party for nearly 2 years the 4 warriors: Dourne, Vorlen, Wesden, and Katherine, thought to begin a guild of strong willed adventurers, dedicated to protecting the people of Crestlyn no matter who they be. With the money earned, and looted, from their adventures, they created a guild house in an isolated section of the Frozen North. With permission of the nobles who rule over the country, they were knighted and had the authority to rule of a small section of land. With 5 more members recruited, they established their guild. Year 3180 was the year their guild was fully established and were recognized as a knightly order. Today their numbers reach 56, with two other guild houses on Crestlyn; one in Keeper's coast, and another on the northernmost area of the Center Plains. Since their formation in 3180, the Grey Knights have gone through many battles and events. The original four that formed the guild are long gone, their equipment passed down to their respective children and family. In the back of the original guild house, the graves of the first twenty can be found. ==== Notable Members==== 'Note:' The time-line of the heroes below are not birth and death, but their service in the grey knights. *Dourne the Giant (3180 - 3240) **A giant of man, that stands at a towering 7 feet tall. Dourne is a human, born in a small town in the Frozen North. He grew up on a farm expecting to become a farmer like his father, though that changed when his town was attacked by a goblin horde. *Wesden the Lion (3180 - 3200) **An average looking man with great skill with a greatsword. He began as part of his town militia and was dubbed the Lion for his ferocity in battle and his booming battle cry. *Katherine the Wind (3180 - 3240) **A northern elf from the Abudar forest. She has won great renown for her hunting skills. After joining the Grey Knights, she became a figure of awe as none could match her speed. *Vorlen the Void Walker (3180 - 3280) **A Siddh that took up arms with three other adventurers to stop a dragon menace. He is extremely adept at magic, especially so with the void as he could easily travel great distances in a blink of an eye by travelling through the void itself. ====Notable Things Done==== *Killed an evil dragon in the Frozen North *Helped build a few small towns in the Frozen North *Assisted the Dwarves of Steinhelm in clearing out creatures in their tunnel systems *Overthrew a lord that was working for Baela. *Killed the silver manticore that preyed on travellers and destroyed a town in the Abudar Forest ===Oasis Knights=== The Oasis Knights are an order of knights that operate in the Kahlri Desert. They are mostly recognized for wearing heavy cloth wrapping that is dyed both light blue and sandy yellow. The oasis knights are few, members reaching but 20, though they do their job effectively. The Oasis Knights are dedicated to the progression of human civilization in the Kahlri Desert and they protect all peoples that live in the Desert from the night creatures that seem to plague the Desert. They ride exotic creatures through the desert. Their leader, Alazar, rides a giant black scorpion. ====History==== They began as simple humans with experience in the 20 Day War. Since inhabited, the Kahlri Desert has had an issue with night creatures. Most are no problem for even new guards, though their abundance makes travelling for more than a day dangerous. Eight men who were born in the country of Wihym decided to work together in order to keep the roads safer. In year 3202, they began their mission to make the roads free of the beasts. They requested funding from several cities in the desert after proving themselves so they could continue to hunt down the night creatures. After another two years they recruited four members and Lerdouex recognized them as official knights, giving them funding to build a guild house. To this day they continue to keep the roads safe, and some are assigned jobs in escorting important caravans to and from the capital. Due to their relations with the capital, they are politically inclined towards Lerdouex and as such, side with the country of Wihym in it's decisions. ====Notable Members==== *Alazar **The current leader of the Oasis Knights. He wields a scimitar and though he fights without a shield, he has yet to suffer more than a few scratches. *Husam ** One of the order's best knights. He wears studded leather armor beneath his cloth wrapping. Husam wields a great-sword and rides atop a dire wolf. ====Notable Things Done==== *Kept trading routes open *Saved the city of Gazar from being destroyed by night creatures *Killed a bronze wyvrn that plagued the Kahlri Desert ===Light Bringers=== The Light Bringers are a newer order of paladins that bring justice to the land. They began in the Central Plains of Forlorn and now their members are spread throughout the continent. They are acknowledged by most civilizations as a knightly order and as law bringers. The Light Bringers follow the law when necessary though they are known for taking the law into their own hands and disregarding personal safety. For this, some people feel uneasy when a member of the Light Bringers are in the area and are sometimes watched by guards to stop the paladin from doing something brash. Regardless of the paladins' nature, they are indisputably good and so are at times exempt from the law of multiple countries, though it isn't uncommon for a member of the order to be imprisoned as punishment for breaking the law. The Light Bringers are dedicated to bringing the light of justice to the dark corners of the continent. Any can join, even those that have committed crimes, though the training to become a paladin naturally weeds out the men and women who cannot fight purely for justice. The order worships Helen, the Goddess of Light, even having their banners and armor emblazoned with a glorious sun. The paladins of the order always bring with them some indication that blatantly shows they are a Light Bringer. ====History==== They began in year 3800, started by a band of holy men that believed Crestlyn was falling to darkness. The men knew that tension between races was causing evil to spread. They gathered money and with permission from the country of Forlorn, they built a temple in order to train the newer generations to become holy knights. Ten years after construction began the recruiting. They accepted youths from poor families in exchange for a sum of gold. They recruited from nobles' sons and daughters as having a paladin in one's family brought great honor. They recruited from the middle class, children who did not want or had no talent to continue their father's trade. They recruited from criminals, giving them a chance to redeem themselves and be something greater. Twenty years more and the temple had dozens of grown men and women, ready to bring justice to the world. With their training complete, the paladins were sent out across the continent to help those who needed it. After sent out out, they had no obligation to return to the temple, they could live their lives where they wanted, but were told to always answer the call for help and as such they would be called upon by cities to assist in dire situations. Now they still serve justice, though the founders dead, they were replaced by old paladins and those will continue to be replaced by paladins of their order when they die. ====Notable Members==== *Ronny Fallcrest, Junna Fallcrest, Leo Hawkner, Sargino Thorn, Werlen Thorn, Helma Kirk **Founding members *Argos, Γlia, Benignus, Cassiel, Clarus, Iovis **Current leaders and paladins of the order ====Notable Things Done==== *Help the people of Crestlyn *Currently bringing justice to the world
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