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==Careers== Including the Inquisitor's Handbook, Blood of Martyrs, & Daemon Hunter supplements, the playable character classes and career trees are: *'''Adept''' (Lexograph or Logister) - The brains of the party, quite useful when it comes to knowledge. *'''[[Sisters of Battle|Adepta Sororitas]]''' (Famulous, Hospitaller, or Battle Sister) - Nuns with guns. The ''Inquisitor's Handbook'' adds in Sisters of Battle, but it represents them in a general light, so one might just be a booky nun rather than shooty. With ''Blood of Martyrs'', rules are added in for strictly being bolter-bitches and nothing else. *'''Arbitrator''' (Enforcer or Investigator) - [http://www.youtube.com/watch?v=2aaubVlhNK4 Judge Dredd] in space. 'Nuff said. *'''Assassin''' (Nihilator or Infiltrator) - Murderhobos with little to no training or scrubs who really wish they were working for the Officio Assassinorum. (depending on career). *'''Cleric''' (Confessor or Zealot) - Clerics of the [[Empra]] who kick arse for the Throne. Imagine a priest with a sawn-off shotgun. *'''Guardsman''' (Stormtrooper, Officer or Sniper) - See [[Imperial Guard]] *'''[[Psyker|Imperial Psyker]]''' (Savant or Scholar) - Can try to channel the chaotic energies of the warp, usually with [[not as planned|mixed results]]. *'''Scum''' (Ganger or Fixer) - The rogues of 40k actually have a skill called "blather". Apart from that, the name says everything else you need to know about them. *'''[[Adeptus Mechanicus|Tech-Priest]]''' (Technomancer or Omniprophet) - Borg clerics of the Omnissiah. *'''[[Grey Knight]]''' (Strike Squad, Purgation Squad, or Purifier) - Super powerful, super fanatical Space Marines owned by the Inquisition for only the most dangerous and imperative missions, like killing Greater Daemons or Chaos Primarchs. If you choose this, you will single handedly turn your whole campaign into a [[Kaldor Draigo|Mary Sue campaign centered around you being a dickass]]. Well, only if your campaign is investigation-focused since GK's cannot investigate shit and generally undermine the entire cell's ability to work subtly unless locked in their room until the final battle. Additional Career Paths are available in the splatbooks, such as all of the Ascension career paths. *'''Crusader''' A Paladin pinched from 3.5 and made grimdark. *'''Death Cult Assasin''' The real deal. What Murderhobos from the core rulebook wish they were. *'''Desperado''' Scum who have managed to actually become GOOD at what they do, becoming Made Men and/or Mafia Dons. *'''Hierophant''' If a Cleric is a Priest, these guys are Bishops. *'''Interrogator''' Inquisitors in training. *'''Judge''' [https://www.youtube.com/watch?v=Kl_sRb0uQ7A Do we really have to explain this?] *'''Magos''' As to Techpriest as Hierophant is to Cleric. *'''Palatine''' A very angry nun with lots of guns, which gets other nuns to follow her on account of being the angriest and gunniest of the bunch. *''' Primaris Psyker''' Holocaust on legs; a Primaris geared towards battle can roll 14 power die, and can kill twenty people at once (sometimes even enemies!) with a single cast. *'''Sage''' Even Adepts think they're nerds. *'''Storm Trooper''' Guardsman Special Forces. See [[Imperial Guard]]. *'''[[Vindicare]] Assassin''' Can be anything from a Murderhobo who's good with a gun, or a Guardsman sniper. *'''Inquisitor''' Nobody expects them. except when they do. Although all characters need to be human, their origins may vary wildly. To give just a few examples: feral world people tend to behave like Conan or Tarzan whilst hive-worlders could best be compared to Adam Jensen or Shadowrun characters, and the [[Schola Progenium]] produces fanatical Nazi zealots who are blissfully ignorant of the Imperium's more corrupt elements. Voidborn characters are usually just strange because of their pale skin - good luck convincing that angry mob over there your friend isn't a mutant. /tg/ homebrew for Tau: [[Mon'Tau]]
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