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==Background== ===The Civil War=== Some time ago, in 443.M40, Krieg was a pretty sweet planet to live on, until the heretical dickwad of a Planetary Governor (and most of the ruling elite) decided that the Tithe was wack and voted to detach from the [[Imperium]]. Needless to say the loyal citizens wouldn't let the rebel scum get away with that and a bloody civil war broke out. The loyalists were severely outnumbered, and only managed to seize control of a single hive called Ferrograd (ferro is Italian for iron and grad is old Slavic for town - GW being subtle), due to the fact that a loyal Krieg Imperial Guard regiment under the command of a Colonel Jurten was there, waiting to depart. After Jurten and his boys secured the hive and asked for orders, the Sector government told him to hold the planet at all costs and that no help would be coming. While getting some turnips out of the basement Jurten tripped over some nukes and decided to even the odds by blowing the world back to the Stone Age. Afterwards, after just 500 years of continual terrible war in around 943.M40, the loyalists managed to drag Krieg back into the paralysed lap of the Emperor. When the [[Administratum]] came with a task force, they annoyedly gave Krieg a year to train up a regiment as a start to paying back the 500 year back log. To their shock, the planet had vast manufactora developed beneath the surface constantly churning out military equipment and supplies and ten whole regiments were waiting deployment and demanding the worst available warzones. Needless to say, the government was pleased and Krieg has been the unofficial favorite child of military bureaucracy since then. Today the citizens of Krieg celebrate the day their hero Colonel Jurten destroyed their planet's ecosystem on "Jurten Day", when everybody digs out entrenchments and practices NBC weapons drills, just like every other day, though everyone gets one crumbly chocolate chip cookie. ===The Death Korps=== [[Image:Vraks.jpg|300px|thumb|right|You don't know hell until you have lived through [[Vraks]]]]The inhabitants of Krieg are mad sorry for their disgraceful past and try to make up for it by being the baddest motherfuckers since the [[God-Emperor of Mankind|Empra]] himself. In fact they've been so successful in producing hardass guardsmen that the Adeptus Mechanicus Biologis gave them some Vitae Wombs (IVF/clone tubes) so that they can produce even more top notch cannon fodder, which is important, because Krieg is a radioactive shithole, and most of them are sterile. So sterile that most Kriegers are born of complex gene-cloning and subsequent growth-vats. Their society is ''absolutely'' militarized. Children are being born only to be filled with the guilt of their ancestors, trained and sent to die for their Emperor. Contrary to other less <s>brainwashed</s> '''LOYAL''' units they're truly happy to do so and would die with a smile on their lips for the glory of the Emperor, if they'd ever smile. Seriously, those guys are stone cold. You'd rather chat with a necron than a Krieg trooper. They don't even have names. They're just called Trooper #1337 or Major Alpha and such (although some of the higher-ranked survivors get names, like Colonel Tyborc, hero of [[Vraks]]) both to underscore what expendable clones they are and because they don't give a flying fuck about anything other than marching, dying gloriously and shooting heretics in the head (fluff dependent; McNeill and Mitchell portray them as stoic to the point of being cold but still personal whereas Steve Lyons depicted them as machine-like and quiet, though still capable of anger and annoyance). As such gung-ho individuals they technically don't even have the need for Commissars to maintain morale, since their deserting rate is practically zero and the officers (and probably even the regular troopers) will happily execute their soldiers themselves if need occurs. Commissars that are sent their way are usually sent in to say "Captain, I know you want to charge in and stab those Orks in the face with bayonets, but if you do that maybe one in ten is getting out of there alive. The Emperor needs you alive and we are going to goddamn wait until a situation comes where we can have enough survivors for the next battle and if you order a charge, it's [[blam]]ming time for you." If a Commissar is the voice of reason in your ear, you know your priorities are interesting. [[File:S c h w e r e by nicklausofkrieg-d764sze.png|250px|thumb|left|If you thought [[Warhammer 40k]] just couldn't get any [[Grimdark|grimdarker]], have a beer with one of these fine gentlemen.]] If one thing is even more serious business for Kriegers than dying, it's killing heretics with extreme prejudice, even by Imperial standards. As mentioned in the ''Codex: Stronghold Assault'', once there was a [[Hive|Hive City]] that hadn't paid its tithe, and got a visit from the Death Korps for it. After five years of constant bombardment, the city surrendered unconditionally, but the Kriegers wouldn't just stop bombarding over such a small thing. After three more years, there was nobody left alive in the ruins anymore. The Death Korps still wouldn't leave until two years later - when they had eventually shot ''the entire mountain-sized Hive'' to rubble! ( <s>That seems unusually wasteful for Kriegers. Aren't hives supposed to be sacred archeotech in and of themselves?</s> Heretical Hives are worth less than the dirt under a Krieger's boot!) That was also more about making a point about why surrendering early is the best option for you. Wait, Hive Cities are protected by void shields capable of shrugging off orbital bombardment. Either the Kriegers had some huge toys or the humble Earthshaker isn't so humble. A surprising degree of bio and cybernetic enhancements also appear to be common among Kriegers, which while taking away from their raw awesomeness, should give you idea of how high the esteem in which the Imperium holds the Death Korps. The Munitorium has a hard on for these guys because unlike guardsmen from other places they always obey orders to the letter, <s>even</s> especially when it means dying in droves. Most Kriegers '''never''' retreat, they '''almost''' fight to the death every time. Once when a Commissar ordered a retreat, an unknown Krieger shot the Commissar for cowardice. Seriously, these guys don't fuck around. The only thing that does happen once in a while that could be potentially seen as approaching a retreat is a regiment/army being reassigned if the high-ups conclude the objectives have been met or are simply no longer attainable and dying elsewhere serves the Emperor better. That being said, during the siege of Vraks the Kriegers shot their own Commissars who tried to stop their retreat, despite being the most fanatical of the Imperial Guard, they're still only human (p. 72, Imperial Armour 5, Siege of Vraks Part One, for all those who get a hard on for the Death Korps). Now these suicidal, [[Iron Warriors|violent siege specialists]] are ordered to fight in the most dangerous battles. The Death Korps of Krieg may want to die, but [[Nightbringer|death is a bitch to them]]. When they do die though, they are easily replaced. Join the Death Korps of Krieg now (rebreather, lasgun and no will to live included)!
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