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==Overview== As rare as it is for a Space Marine to be interred inside a [[METAL BAWKSES|METAL BAWKS]], it is even rarer for a Space Marine from the Deathwatch, an organization so hardcore they tend even more to fight on when wounded until actually killed, to be given the dubious honor of being interred in one. This is down to three major factors: the circumstances [[Kill Team|kill-teams]] fight under make it a nightmare to retrieve a critically injured marine and stabilize them in time. If this is achieved, the Space Marine must be worthy and willing to remain with the Deathwatch ''in perpetuity'', essentially preventing them from ever returning to their Chapter. Finally, the Space Marine's own Chapter needs to sign off on allowing him to remain with the Deathwatch. Unsurprisingly, these guys are rare - the special xeno-killing snowflakes of special xeno-killing snowflake Alaska. Most of these Old Ones (No, not ''those'' [[Old Ones (Warhammer)|Old Ones]]) are preserved for their unique knowledge of [[RIP AND TEAR|ripping apart]] the myriad of xenos that the Imperium has fought across the millennia. It's surprisingly common for [[Tau|warp storms to dissipate to reveal xenos species otherwise thought eradicated to reappear]], or for alien species to come back from the interstellar dark to menace the Imperium once again; the Old Ones remember every last detail of what was done to bring them down, as opposed to the few half-lost records the Administratum can dig up. Most Deathwatch Dreadnoughts follow the traditional weapon configurations handed down over uncounted centuries, like the [[Deredeo Dreadnought|Deredeo]] with its [[Power weapon#Dreadnought Power Claw|power claws]] and [[Heavy Flamer|heavy flamers]], or the Furibundus with its twin-linked [[lascannon]] and [[Cyclone Missile Launcher|Cyclone missile launcher]]. At times of special need, however, Deathwatch [[Forge Master|Forge Masters]] have created many of their own armament variants based on these designs, adding in bits to better equip them against specific targets or environments. In ages past, Deathwatch Dreadnoughts have been equipped with [[Miscellaneous Weapons#Seismic Hammer|siege hammers]] expressly for the purpose of overcoming [[Ork]] fortifications, outfitted with quad [[autocannon]]s for bringing down [[Eldar]] raiders and mounted with additional [[flamer]] batteries for clearing [[Hrud]] warrens. A Kill-team with Dreadnought support can face some unique challenges. A silent approach, for example, becomes almost impossible without extensive use of Stummers or other specialist sound-muffling equipment. The local terrain must also be capable of supporting the tremendous weight of the machine. In practice a Dreadnought is commonly kept in reserve, coordinating operations from an orbiting vessel. Once the enemy has been located the Dreadnought is normally inserted directly into combat via drop pod, Thunderhawk gunship or teleportarium [[FATAL|to let it rip.]]
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