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==Overview== The Desolation Squad has been directly compared to the [[Devastator Squad]]s of the firstborn marines, being the ones that carry the heavy weapons (albeit limited to explosives, with the other weapons the Devastators use being covered by [[Intercessor|Heavy Intercessors]], [[Hellblaster]]s with Heavy Plasma Incinerators, [[Eradicator]]s, and [[Eliminator]]s with las-fusils). Their heavy weapon of choice is a [[fail|hilarious-looking]] [[Castellan Launcher]] which can be fired indirectly as well as a selection of sub-weapons ranging from the [[Superfrag Rocket Launcher]] and the [[Superkrak Rocket Launcher]]. Their sergeant is equipped with a [[Vengor Launcher]] that allows it to indirectly attack at enemies when your other troops canβt target them. What makes them so super? <s> It's because they're [[Primaris Marine|Space Marine weapons]]</s> Well, it's the inflated stats: Just as the Guard got [[Field Ordnance Battery|Field Ordnance Batteries]] with an Anti-Tank, Anti-Horde, and Middle option, so too did the Space Marines: the Anti-Horde has minimum 3+D3 shots, the Anti-Tank does 3+d3 damage, and the middle option gets to fire outside of LOS. The belt-fed Castellan is also a D3 bolter with AP-1,Blast and also non-LOS shooting, and is basically [[Combi-weapon|an underslung addon]] to whatever launcher you picked. If all this sounds familiar, their inflated stats and reliability is a lot like Eliminators when they first came out, except Eliminators pick their ammo before each shot, but Desolation Squads pick their loadout before battle. [[TL;DR]]: each Marine gets a souped up version of the base Missile Launcher that is [[Mary Sue|very special]] because of how reliable they are for each role.
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