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==PC Stats== There are differences in a Dessamar's statblock depending on if you're playing an Instar or an Imago, but they do have some traits in common: ::Hit Points: 3 ::Type: Humanoid (Dessamar) ::Dessamar Magic: Dessamars have the spell-like abilities below, with a caster level equal to the dessamar’s level. :::1/day—charm person :::At will—detect magic, telepathic message ::Dessamar Senses: Dessamars have blindsense (scent) with a range of 30 feet, as well as low-light vision. ::Twinkle (Su): Once per day as a move action, a dessamar can teleport 40 feet. The dessamar can’t bring other creatures along, and if a solid body occupies the arrival point, the ability fails without expending its daily use. This ability otherwise functions as the dimension door spell. Imagos ::Ability Adjustments: +2 Wis, +2 Cha, –2 Str ::Size: Medium ::Imago Movement: Imagos have a land speed of 20 feet and an extraordinary fly speed of 20 feet with average maneuverability. ::Dream Skill: Each time an imago rests for 8 hours, they can choose one skill to gain a +1 racial bonus, losing any previous bonus from this ability. ::Fragile Limbs: An imago’s four arms, two legs, and six wings are fragile. The imago takes a –2 penalty to saves against severe wound and wound critical hit effects against these limbs. Extra arms don’t allow an imago to make more attacks than normal, and an imago can hold objects of only light or negligible bulk in one hand, allowing it to hold up to four such objects at the ready. An imago treats one-handed objects of greater than light bulk as two-handed. Two-handed objects of 2 bulk require three hands, and objects of 3 bulk or more require four hands. Instars ::Ability Adjustments: +2 Con, +2 Wis, –2 Dex ::Size: Small ::Dream Dust: When an adjacent creature damages an instar, as a reaction the instar can puff out dream dust. The attacker must succeed at a Fortitude save (DC = 10 + 1/2 the instar’s character level + their Con modifier) or be dazzled for 1 round and take a –2 penalty to Will saving throws for 1 minute. An instar can use this ability again after taking a 10-minute rest to recover Stamina Points. ::Instar Movement: Instars have a land speed of 30 feet and a climb speed of 30 feet. ::Poor Vision: An instar takes a –2 penalty on sight-based Perception checks, and anything farther than 60 feet away has concealment from the instar. {{Starfinder-Races}} [[Category: Starfinder]] [[Category: Monsters]]
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