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==HEAVILY UNDER CONSTRUCTION RIGHT NOW== Back in January 2013, some folks on /tg/ including myself bounced some ideas for a modern setting. It only lasted three threads, didn't get a whole lot of crunch in, and went into the pile of "/tg/ gets shit done but not really if you think about it" stuff. Regardless, the premise is still in my mind to this day, and I wonder if there's other anons who want to tackle this thing too. If you've got time to read, here's the threads in question: >Thread 1: http://archive.moe/tg/thread/22571179 >Thread 2: http://archive.moe/tg/thread/22683517 >Thread 3: http://archive.moe/tg/thread/22744323 If not, here's the gist: >The number of payphones in your city are dwindling. >The remaining payphones happen to be installed on leylines. >You got a special calling card that lets you use these phones to commune with spirits. >You're drawn into a brutal struggle for survival against other callers. >All of this is orchestrated by the elusive Operator. >You are most likely playing this game with Unknown Armies.
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