Editing
Dimensionalist
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Dragon Version== Taking the Dimensionalist Kit requires a minimum [[Intelligence]] of 9 and a [[Wisdom]] of 16. it is only open to the [[Human]], [[Elf]], [[Half-Elf]] and [[Gnome]] races. Dimensionalists focus on "extraplanar" magic, a field of study that familiarizes them with all of the eight schools to some degree. Dimensionalists do not have Opposition Schools, but do suffer a -25% penalty to attempts to learn non-extraplanar spells. A Dimensionalist gains a +2 to saving throws against extraplanar spells, inflicts a -2 penalty on saves against extraplanar spells they cast, and gains one extra dimensionalist spell at each spell level. A dimensionalist has a +30% chance to learn extraplanar spells. A dimensionalist can, once per day, cast a single extraplanar spell with a level bonus of +1d6. A dimensionalist treats extraplanar spells as being one level lower when trying to invent their own spells. At 17th level, the dimensionalist can cast Maze 1/day. At 18th level, the dimensionalist can cast Contact Other Plane 2/day. At 20th level, the dimensionalist can cast Gate 3/day. '''Dimensionalist Spells''' The following list of spells covers the Player’s Handbook, Tome of Magic, Complete Wizard’s Handbook, Drow of the Underdark, Unearthed Arcana, and DRAGON® Magazine (issues #167 and #187). * Player’s Handbook ::2nd-level spells: deep pockets, detect invisibility, rope trick ::3rd-level spells: blink, wraithform ::4th-level spells: dimension door, minor creation, shadow monsters ::5th-level spells: conjure elemental, contact other plane, demi-shadow monsters, dismissal, Leomund’s secret chest, major creation, shadow magic, summon shadow ::6th-level spells: demi-shadow magic, ensnarement, invisible stalker, move earth, shades, true seeing ::7th-level spells: banishment, Drawmij’s instant summons, Mordenkainen’s magnificent mansion, Mordenkainen’s sword, shadow walk, teleport without error, vanish ::8th-level spells: binding, demand, maze, trap the soul ::9th-level spells: astral spell, energy drain, gate * Tome of Magic ::5th-level spells: Khazid’s procurement ::6th-level spells: Lorloveim’s shadowy transformation ::9th-level spells: estate transference * Complete Wizard’s Handbook ::8th-level spells: shadow form * Drow of the Underdark ::9th-level spell: black blade of disaster * Unearthed Arcana ::5th-level spells: dolor ::7th-level spells: torment truename * DRAGON Magazine (#167 and #187) ::1st-level spells: liquid orb ::2nd-level spells: shark bolt, stone sleep ::3rd-level spells: skulltrap, searing serpent, steam blast ::5th-level spells: stone drill ::7th-level spells: flame chase, wings ::8th-level spells: airball, deep delve ::9th-level spells: power word: liquefy, wind war
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information