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== Gameplay == Military action is diceless, requiring simply that one side outnumbers the other side with defender winning ties. This would result in constant stalemates, but forces can have orders to "support" other forces, increasing their strength. In fact, in most versions, while unsupported units can destroy others in the field, they simply ''cannot'' remove the last defender from a territory unsupported, requiring you to have allies to gain any significant advantage. Naval units can support forces on the coast, or convoy armies across the seas. Everyone starts with 2 armies and 1 fleet except for Britain, who starts with 2 fleets and 1 army, and Russia, who starts with 2 of each, so you will still need to ask for help in your aggressive manoeuvres, which means ''asstards like James'' will help you out ''[[Just As Planned|until it turns out he likes it up the ass from France so he stabs you in the back.]]'' To win, you must control 18 of the 34 "supply centers", each of which is named after a city or smaller country. You'll want as many as you can get your hands on anyway, as you can only have as many units in the field as you have supply centers. Everyone starts with the same number of "home supply centers" as starting units, and they're the only place where you can raise new units. If you run out ''entirely'', you have until the next Winter phase to get hold of a supply center or you're fucked. Every player moves at the same time, with orders handed to the GM on slips of paper/mailed via post to the GM/sent to the GM via private message as the case may be. Naturally, the only way to know before the board gets updated what your opponent plans to do is to ask them about it. Equally naturally, if you believe a word out of that fucker's mouth you're a goddamn moron.
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