Editing
Dispater
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==D&D== [[File:Dispater.jpg|300px|thumb]] The [[Archdevil| Iron Duke]] is a paranoid individual. He has good reason for this, being sandwiched between [[Bel| a power-hungry social climber]] and [[Mammon| the greediest motherfucker in ''existence'']], but even considering that his paranoia defies reason. He mainly sits in the Iron Tower, his citadel. In here he is completely invulnerable, which is why he seldom leaves it, not even to meet with his peers or Asmodeus himself. The Lord of the Second is no coward though: he is calm, composed and well-mannered, even when angered. He is the infernal patron of strife and discord, and this is mirrored in his obsession with spy-games and intrigue. He acts though intermediaries to engage in his plots, where he employs some of the most loyal devils in the Hells to fit his mad control-freak nature: aside from large numbers of [[Erinyes]] he also has scores of iron [[golem]]s and other such trustworthy, unbribable, mindless constructs that follow his every command. Dispater is very skilled at the political games of Baator, where he is conservative, careful and methodical. He is usually allied with [[Mephistopheles]] because the two of them have worked together all the way back when they first came to Baator, and they ally against the hated [[Baalzebul]] who in Dispater's eyes deserves no respect since he is a fallen [[archon]] rather than a "true" devil. Dispater's cult is largely composed of those he has bargained with for secrets. Anyone who wants some sort of knowledge that no one else knows might make a pact with Dispater; this is a pretty broad category, and covers everyone from spies to traders to outcast [[Illithid|Mind Flayers]] that want to escape from the Elder Brains. Dispater's signature spells are ''Guidance'', ''Identify'', ''See Invisibility'', and ''Clairvoyance''. Dispater grants his cultists the gift of ''Infernal Insight'', which gives them advantage on any ability checks or attacks they make for one turn. Cult leaders might get ''Vexing Escape'', which is exactly what the name says- just when you think you hit them, they heal up and teleport 60 feet away. Thankfully for players who don't want to play Cultist Tag, they can only use this trait once per day. GenX got to meet him through the ''[[Fires of Dis]]'' module. ===Gallery=== <gallery> Dispater 1e.jpg Dispater Dragon 223.jpg Dispater Fires of Dis.jpg Dispater BoVD.jpg Dispater 4e.jpg </gallery> [[Category:Baatezu]] {{D&D-Archdevils}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information