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==Scry 'n' Fry== The "Scry 'n' Fry" is a time proven method to both destroy a boss with minimal need to grind through a dungeon, and to make a DM rip their hair out. The process works like this: first you scry the target to find out where they are, then teleport to their location, then 'fry em', and then teleport out. No muss, no fuss. While most definitely legal, (5e even calls out 'seeing a place with magic' as a valid teleport target), arguably thematic, (its not dissimilar from a space marine drop pod) and unarguably effective (since you're ignoring everything between the bad guy and you, and so expend no resources) it can also make a DM rip their hair out as you make all their efforts at planning the dungeon to be worthless. As a DM, there are seven options to deal with this. One: house rule it so you can not teleport to a scryed location, but that makes rules lawyers throw a fit since, as mentioned, scry 'n' fry is rule legal. Two: have the bad guy set up anti teleport or scrying magical defenses. Three: roll with it and set up the challenges in other ways. Four: talk to the players. Five: [[Rocks fall, everyone dies|have them be Scry 'n' fryed by something bigger then them.]]. Six: if the bad guy is important, and paranoid (and in the average high-magic DnD setting, who wouldn't be?) pull a Mario on your players, "The princess is in another castle", and have them be [[Rape|ambushed]] by the bad guy's guard dog/hydra/dracolich etc... Seven: Inform the players that you are withholding the EXP from the encounters they bypassed, or point out that they're missing out on all the loot therein.
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