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==Classic DOOM (aka The Good Shit)== {{topquote|Welcome to DOOM, a lightning-fast virtual reality adventure where you're the toughest space trooper ever to suck vacuum. Your mission is to shoot your way through a monster-infested holocaust. Living to tell the tale if possible.|README.TXT, Doom 1.8 shareware}} The original Doom was fast-paced and bloody compared to what came before but wasn't afraid to vary the pace with more labyrinthine levels or make you shit your pants by dropping you into a crowd of demons when you least expected it. (Fun fact No. 2: The extra levels included in the physical version of Doom (henceforth called ''Ultimate Doom'') were built by the same guy who wrote [[Call of Cthulhu]] in just 10 weeks.) Doom II on the other hand was a circle-strafing explosion-rich gorefest and is what basically everyone thinks of when they think of both Doom and 90s FPS gameplay in general. The plot was bare-minimum: Demons took over Phobos and ate Deimos, kill them all. Or, in Doom 2's case, Demons are trying to infest Earth in revenge, kill them all AGAIN. But this time, ''it's personal''. (No, seriously, they killed your pet bunny Daisy.) The Doom engine is extremely mod-friendly for a 90's game (as both Carmack and Romero had been big into software tinkering in their day) and the modding community is still very present and perhaps even more prolific than it was back in the day. In fact, id Software actually paid some modding groups for the right to sell their works as retail (Final Doom and the Master Levels for Doom 2). There is something an ongoing memetic arms race among modders and hobbyists to find the absolute unlikeliest thing Doom can be run on. So far people have managed to get it to run on the following, among other things: literally any and every OS ever released by any software company ever, an ATM, a potato-powered calculator, an oscilloscope, several types of MP3 player, a computer built inside Minecraft, a pregnancy test, a piano, and [[What|itself]] (via a mod that installs a script tool in the game). If it has even a resemblance of a CPU and some RAM, it can probably run Doom. Slightly more obscure but still relevant is Doom 64, which replaced the high-speed Explode-o-Rama with a stronger horror theme and more deliberate pace. It was a unique experience that was sadly locked behind only being on the N64 (officially, at least) until it was released alongside Doom Eternal. id Software then for a time turned toward more multiplayer-oriented games with the ''[[Quake]]'' franchise and gave Doom a well-earned rest. ===The Modding Scene=== <div class="toccolours mw-collapsible mw-collapsed" style="width:95%"> Being a game made by a bunch of fucking nerds, of course a modding scene grew up, one supported by the creators - especially after releasing the game's source code to the public. This is probably why the Doom modding community has been pretty consistent with its activity ever since, with people still making various level packs and total conversions and whatnot ever since. Hell, an agrument can be made for the modding scene being even better than it was back in the 90's. Since we're not /vr/ or DoomWorld, we're not going to go in-depth about all the various mods that do exist, we'll just talk about a few significant ones. <div class="mw-collapsible-content"> *'''Abort''': at first glance this is just a straight graphical replacement for all of Doom’s default weapons. However, it’s far more than that; every single weapon in Doom is replaced with a far wackier, and in many cases, far more potent weapon that radically changes how the game is played. Instead of a super shotgun, you get a gun that shoots other guns. Instead of a rocket launcher, you get a “magic trick” that gives enemies explosive farts (emphasis on explosive). And all weapons become radically buffed with the cowboy hat powerup. Even Doomguy’s head is an item, which is used as a way to clear the room with his rage. Lastly, as a bonus item, you have the titular Abort button, which if you use it, crashes the game. *'''[[Aliens]] TC''': So remember those rumors about Doom being based on Aliens? Well, some modder decided to turn it actually into an Aliens FPS. This was all back in '94, being the first major total-conversion mod in existence, so you've got proof of just how long the scene's been alive. *'''Back to Saturn X''': Three Megawads acting as one big Omegawad of 60 maps set in an alien environment. No new enemies, just pure Doom II, limit-removing gameplay. Expect to get lost a lot. *'''Brutal Doom''': Infamous for many things, though not all of them good. Started out as a vision to make Doom even more violent, it turned into a massive total conversion that adds in stuff like finishers, weapon mods, and improved monsters. Some of this was stuff that even inspired the newer Doom titles, which shows just how much it's influenced the original product. This has also led to a shitton of mods for this mod. **Now for the not-good stuff. The guy behind this project is known for being a massive egotist and an aimless jackass. There's also criticism about the game being a bit of a complete mess, which is why there have been competing projects with similar goals, such as '''Project Brutality'''. *'''Chex Quest''': What happens when someone decides to convert Doom into a non-violent licensed game made to promote cereal of all things. This was disturbingly successful despite being merely something that was packaged inside boxes of Chex cereal, enough so that sequels were made, as well as an HD remaster years later. *'''DoomWare''': Multiplayer mod that revolves around micro-games centered around Doom mechanics or monsters. Expect long nights of sheer chaos. *'''Doom 4 for Doom''': A neat little conversion mod that lets you play regular ol' Doom - with the 2016 weapons and mechanics. Sounds a bit cheap, actually kicks a lot of ass. A sidemod also lets you add the soundtracks from Doom '16 and Doom Eternal. *'''Doom the Way id Did 1+2+Ultimate:''' A series of level packs essentially trying to recreate the original Doom games by imitating the level design styles of the original devs. These manage to pull that off and then some. *'''Eviternity''': Quintessential classic Doom-Megawad that teaches you everything about modern classic Doom-modding. Tweaking the engine just a little to add new monsters and textures, but keeping just enough to get the vanilla feel many players crave. A must for new players. *'''FreeDoom''': Completely open-source conversion of Doom 2 with unique levels and assets. As such, it's quite compatible with a lot of mods. *'''Master Levels for Doom 2''': A compilation of a bunch of smaller maps made by a group of level designers and licensed by id. While the designers were some great guys at the time, the opinion on the quality of this thing has aged pretty poorly, with complaints about the level design and lack of real consistency - no, seriously, these were just 30 separate, disjointed maps, so you'd best get used to hearing MAP01's music over and over again or try compiling it into a singular wad. *'''Pirate Doom''': Doom, with [[Pirate|pirates]]. 'Nuff said. The bastard child of 90s Build Engine games and Monkey Island. *'''[[Quake]] Champions: Doom Edition''': Yes, it is inspired by the more recent arena shooter. It's also what happens when you combine said arena shooter (in Doom, of course) with a Super Smash Bros level of absurdity in crossing over a sizeable roster of FPS mascots from over the past 20+ years. *'''Reelism 1&2''': A funny and highly-replayable mod (which is itself moddable) that puts you in an arena with tons of monsters, items and weapons. The wheel decides of your fate and you must either survive five rounds and a boss, or survive as long as you can. *'''Sigil''': An unofficial episode 5 for Doom 1 made by John Romero himself as a 25th anniversary celebration for the game he helped create. Surprisingly ruthless, especially on higher difficulties. It has a free version as well as a paid version (that costs [[Edgy|€6.66]]; real clever there, John) with an alternate non-midi soundtrack by Buckethead. A sequel to this is in the works. **'''One Humanity''': A Doom 2 wad also made by Romero. Chiefly notable for the fact that it was released during the initial invasion of Ukraine in 2022, with proceeds going towards funding a charity. *'''Scythe 1&2''': Another legendarily difficult wad of renown. *'''Sunlust''': In case you thought Plutonia wasn't hard enough, this wad's difficulty is off the fucking charts. Only a devotee to Khorne might get through it. **'''Hell Revealed Saga''': One of these wads which were specifically made for the sake of being difficult, only adored by masochists. ***'''Dark Tartarus''': In case you really hate yourself. *'''TNT Evilution & The Plutonia Experiment''': Better known together as '''Final Doom''', these two mostly-unrelated projects (aside from the fact that the devs of Plutonia were also part of the team behind Evilution) were licensed by id and combined into a separate game that was sold with two different level packs to play through. TNT has more of the standard Doom fare and some aspects of it have been outclassed entirely by MegaWADs that came later. Plutonia is what you play when you want to experience a testicular torsion, being tremendously difficult with downright sadistic traps and no easy enemies anywhere in sight. Better get used to Chaingunners and Revenant, since Plutonia has a lot of them. **'''TNT Revilution & Plutonia II & Plutonia Revisited:''' Fanmade sequels in the spirit of the abovementioned. *'''Valiant''': Similar to Eviternity, with the added bonus of having tweaked weapons so now the chaingun actually feels like one. Good levels, good new enemies, and a ball-busting final episode. </div></div> ===The Doom Comic=== {{topquote|'''DYNAMITE! I'M COOKING WITH GAS! I'VE GOTTA HANDFUL OF VERTEBRAE AND A HEADFUL OF MAD! YEAH, THAT'S YOUR SPINAL CORD, BABY! DIG IT!'''|You, the moment you read that heading}} The origin of [[Rip and Tear]]. Possibly the most ridiculously, amazingly, stupidly 90's thing that has ever been put to paper with the possible exception of Image Comics. It has to be read to be believed. [https://www.doomworld.com/10years/doomcomic/ So go read it.] ===Monsters=== [[File:Reaperminis.jpg|thumb|right|Limited-edition monster minis from [[Reaper Miniatures]]. Admit it, you want <s>that Cyberdemon</s> all of them for your Daemons of Chaos army.]] These are the monsters you'll encounter in Doom 1, Doom 2 and their spinoffs. *'''[[Zombie|Former human]]''': Wet toilet paper. Only dangerous until you get a shotgun. **'''Former Sergeant''': Still wet toilet paper, but full of broken glass; if one of these assholes gets behind you before you find armour you're probably dead. Likely to be your first source for shotguns. **'''Former Commando''': Unlike the other formers, this guy is no joke: he's durable enough to not die when breathed on and his hitscan chaingun is almost as powerful as yours. Using hordes of these guys in an open arena with no cover is the pinnacle of dick moves in Doom mapping. *'''Imp''': The first true demon you encounter with an easy-to-dodge projectile and more health than the formers. The first meaningful enemy you meet, and runner-up for ''the'' most iconic non-boss monster. *'''Demon''': Otherwise known as '''Pinkies'''. Giant hairless gorilla with a mouth that could give a [[squig]] lessons in eating. [[Derp|They can't walk and bite at the same time]] so you can just step out of their way, but they tend to come in large groups and dance around like spastic toddlers (which makes them harder to shoot) as they run up to you. **'''Spectre''': Demon with Predator-style optic camo. An absolute bitch to deal with in dark environments, which is naturally where you find them. *'''Cacodemon''': Mr. [[Astral Dreadnought]] Head. These fuckers can fly and you can't look up, so have fun fighting them in close quarters where they can float out of your field of view. Dangerous, but get a rapid-fire weapon and they become a joke as you stunlock them until they are all dead. ''The'' most iconic non-boss monster, partially because of its sheer WTFery but mostly because of how easy it is to chibi. **'''Pain Elemental''': [[Meme|Meatball demon.]] Like a cacodemon, but instead of shooting fireballs, it shoots Lost Souls. Has the opposite problem to the pinkies in that [[Derp|you can stand in front of its face]] and prevent the lost souls from spawning. *'''Lost Soul''': Floating flaming skulls that fly at you at approximately SANIC miles per hour. Fairly weak, but very fast and has a habit of nibbling at you while you focus on something more dangerous. *'''Revenant''': [[Meme|Agitating skeleton.]] One of the few monsters that can move anywhere near as fast as you do, plus he runs up and tries to punch your head off if you move inside the minimum range of the homing rockets he shoots. It is a fact that any given Doom map is automatically casuals-only unless the mapper adds at least 100 revenants. *'''Mancubus''': [[Festus the Leechlord|HELLO I'M FUCKING FAT.]] Slow, but very tanky, and he has dual [[Flamer|heavy flamers]] for arms that hurt like hell. Fortunately, this also applies to any nearby demons, so you can make them kill each other for your amusement just by standing between a mancubus and another monster. *'''Arch-vile''': One of the few monsters that that's faster than the player at a full run. Sets you on fire [[Psyker|with its mind]] and revives any monsters it comes across so you have to kill them all over again. Meeting one of these guys in a slaughtermap will make you [[Khorne|hate everything forever.]] *'''Baron of Hell''': Big and equipped with nasty melee and projectile attacks. Shooting him in the face with a shotgun just '''pisses him off'''. Super shotguns will work though. Probably the best-known Barons are the "Bruiser Bros", the pair of Barons you fight as the bosses of the first episode. Doom II introduced a baby version known as the Hell Knight, which hits just as hard but has half the health. *'''Cyberdemon''': [[Rip and tear|Is huge, and therefore has huge guts.]] Basically a (Chaos possessed?) Carnifex with a rocket launcher for an arm, and significantly faster than he looks. Without a doubt the fuckingest monster in the classic game, and practically tailor-made for soaking up BFG shots. *'''Spider Mastermind''': Doom 1’s final boss, [[Derp|despite being inferior in almost every way to the Cyberdemon you fight earlier.]] Go figure. Even more XBOX HUEG than the Cyberdemon, but has a super-chaingun instead of a rocket launcher and refuses to let up until either you or it are dead. Has the critical weakness of BFG shots up the ass due to the way its hugeness interacts with the mechanics of the classic BFG. **'''Arachnotron''': Baby Masterminds that go fast and shit plasma at you. *'''The Icon of Sin''': Doom 2's final boss. [[FAIL|A wall with a demon face on it]] and a hole in its forehead that serves as its weak point. Spawns monsters to attack you, but dies pretty quickly from a few well-aimed rockets... though, you need good timing to shoot them through the hole in its head. You probably know this, but the entity that takes damage is John Romero's severed head on a pole. ===Weapons=== {{topquote|I do need a gun. I need a big gun. I need a really big gun...|Doomguy, Doom comic}} Doomguy himself shows about as much personality as your average [[Adventurer|Murderhobo]] so the game's real main characters are the weapons. *'''Fists''': Only good at punching through the above-mentioned wet toilet paper, and complete suicide to use on anything stronger than an Imp. [[Rip and tear|Should you find a Berserk pack, though...]] **'''[[Chain Weapon|Chainsaw]]''': [[Meme|The great communicator.]] Stronger than your fists and capable of tearing through Cacodemons and below without much problem. *'''Pistol''': You start the game with this and 50 bullets. Gets overshadowed by every single other weapon. *'''Shotgun''': Now we're talking. The first gun you get that can actually kill stuff in a decent amount of time. **'''Super Shotgun''': A double-barrelled version of the original. A complete [[rape]] machine at close range, delivering about as much damage per hit as a rocket, but falls off greatly at longer distances. *'''Chaingun''': [[Dakka|WAAAAAAAAAAGH!]] Great at stunlocking enemies, especially the aforementioned Cacodemons. *'''Rocket Launcher''': Capable of [[Khorne|reducing enemies to puddles of blood and guts]] from a safe distance. Also capable of reducing ''you'' to a pile of gibs if used from an unsafe distance. *'''Plasma Rifle''': Fires a stream of plasma balls that hit hard, move fast, and won't hurt you at close range. Unfortunately, it shares its ammo count with... *'''BFG 9000''': The most beautiful sight any soldier can behold, at least according to the Doom comic. ''The'' gun. The '''big''' gun. '''The. Big. Fucking. Gun.''' Anything it's fired at is [[Anal circumference|in for a bad time]], especially at close range.
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