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==PC Stats== ::+8 Strength, +2 Dexterity, +6 Constitution, +2 Intelligence, +2 Charisma. ::Large size: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. ::Space/Reach: 10 feet/5 feet. ::A dracotaur’s base land speed is 50 feet. ::Darkvision out to 60 feet, low-light vision. ::Racial Hit Dice: A dracotaur begins with three levels of dragon, which provide 3d12 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +3, and Will +3. ::Racial Skills: A dracotaur’s dragon levels give it skill points equal to 6 × (6 + Int modifi er). Its class skills are Intimidate, Jump, Knowledge (arcana), Listen, Sense Motive, Spellcraft, Spot, Survival, Swim, and Use Magic Device. Because of their tails, dracotaurs have a +4 racial bonus on Balance, Jump, and Swim checks. ::Racial Feats: A dracotaur’s Hit Dice give it two feats. ::Weapon and Armor Proficiency: Proficient with natural weapons and with all simple weapons. Proficient with light armor. ::+5 natural armor bonus. ::Natural Weapons: Bite (1d8) and tail slap (1d8). ::Special Attacks: Spit Fire (Su): A dracotaur can spit a glob of fire as a standard action. Once a dracotaur spits, it cannot spit again for 1 minute. The dracotaur’s spittle is a sticky adhesive substance that ignites when exposed to air, much like alchemist’s fire. This glob of fiery spittle is treated as a ranged touch attack with a range increment of 20 feet. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of the point where the spittle hits takes 1d4 points of fire damage from the splash. Unlike alchemist’s fire, a dracotaur’s spittle does not continue to burn. ::Special Qualities: Immunity to magic sleep effects and paralysis. ::Automatic Languages: Draconic. Bonus Languages: Any. ::[[Favored Class]]: [[Sorcerer (Dungeons & Dragons)|Sorcerer]]. ::[[Level Adjustment]] +5.
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