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== Setting/Plot Summary== The main continent in the setting is called Highpoint. Highpoint's most notable geographic feature is the rising yearly tides, which change in height up to 30 feet between seasons. This, coupled with the largely flat nature of the land, made permanent settlements rare. Thus, most of the population is nomads. Highpoint's second most notable feature is that the moon decided to pull a Majora's Mask and attempt to face-slam the continent. This resulted in several things: firstly, meteor storms every single night as the surface of the moon was stripped bare by gravity (it's actually scientifically accurate for what would happen if a moon entered the roche limit of it's planet and is tore apart); second, lots of scary lunar monsters; and thirdly, as a byproduct of the previous two, the end of most civilization. However, not all was lost. Many dwarves, who were chilling underground when the meteors hit anyways, were able to survive. Other races, noting this, decided that death was not a preferable alternative to having to live in tunnels, and so tried to move in with the dwarves. They were less than pleased. A fragile peace was made with the non-dwarves who managed to get into the city, but thousands were turned away, left at the mercy of the harsh meteor showers (called "lunar rain") and the associated lunar dragons. With the underground packed, it didn't take long for people to start fighting; no full-scale wars were fought, but unrest was frequent. Then one day, a single dwarf showed up. Claiming to be a "gearwright", he had a large book with metal pages, and from these pages he gave the dwarves mechs- large machines, of brass and wood, powered by steam, that could fight the dragons. These mechs, though clumsy and slow, could fell lunar dragons more reliably than armies or even powerful mages, and could be built relatively quickly (no assembly lines yet, so each part was hand-crafted). One day, the gearwright told an army of mechs to clear one square mile, and to defend it with their lives. In this square mile, the first city-mech was built. And from this giant mech, hope sprang. It is the Second Age of Walkers. Man and dwarf alike have discovered the power of steam and clockwork to power mechs; even the elves have resorted to walkers, though they use magic rather than technology. The lunar rain has abated to a slightly painful haze at night. Society now revolves around the mech- city mechs are safety, smaller mechs are security, and any mech at all will keep you safe from lunar rain and the dragons that rampage around the country. It is an age of adventure, where daring mech-riders loot the ruins of civilization. It is an era of strife, as even the gods themselves war in the heavens for power. It is a time of intrigue, as countless fluid city-states jockey for power in a new and dizzying world. It is the Second Age of Walkers. And it is time for adventure.
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