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==Mechanics== ::Racial Availability: [[Elf]], [[Half-Elf]] (18th level maximum), [[Gnome]] (Nelluonkkar only, 18th level maximum) ::Ability Score Requirements: :::Alurakar: Int/Wis/Dex 15 :::Dijakkar: Int/Wis/Con 15 :::Encikkar: Int/Cha/Con 16 :::Nelluonkkar: Int/Wis/Dex 16 ::Magical Prohibition: With the exception of Detect Magic and Read Magic, a Dualist can only learn spells belonging to the schools they have specialized in. ::The dualist gains two additional spells per spell level, but only from the dualist's two available schools. ::Dualists, with their focused knowledge on their own magics, gain a +2 bonus to their saving throws against those types of spells. However, they suffer a -2 saving throw penalty against all other types of magic. Targets incur a -2 saving throw penalty against their spells due to the dualist's enhanced learning. ::Every time a dualist reaches a new spell level, he automatically gains two spells (one of each school) to add to his spell books. The spells can be determined randomly or chosen by the player with the DM's approval. ::The dualist has a 95% chance to understand and learn a spell from either of his two schools. ::When a dualist creates spells for one of his two schools, the spell is considered one level lower when determining difficulty; this spell is accessible for all wizards to learn. The dualist has the option to further streamline the spell creation process (reduce the spell level by two when determining difficulty), but then the spell is usable only to dualists of the creator's type. [[Category: Dungeons & Dragons Classes]]
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