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EYE: Divine Cybermancy
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==Character Creation== Or lack there of, the game opens with you naming yourself, picking three genetic traits from a list of Genes: {| border="1" cellspacing="1" cellpadding="5" align="left" ! Gene ! Description !Bonus !Malus |- |BINAH |This gene represents the concrete thinking, the intelligence. |Medium bonus : Hacking, Medicine, Mental Balance. |Low malus : Strength, Endurance. |- |YESOD |This gene represents the vital dash, the physical strength, the basis. |Medium Bonus : Strength, Endurance. |Low malus : Hacking, Medicine |- |NETZAH |This gene represents the sense, the grace, the fluidity. |Medium bonus : Accuracy, Agility. |Low malus : Strength, Endurance. |- |TIPHERETH |This gene represents the equilibrium, the consciousness. |Medium bonus : PSI force, Mental balance. |Low malus : Accuracy, Hacking. |- |GUEBURAH |This gene represents the power. |High bonus : Strength, Endurance , Agility. |High malus: Medicine, Hacking, Mental balance. |- |KETHER |This gene represents the absolute will. |High bonus : Psiforce, Endurance, Agility. |High malus : Medicine, Accuracy, Mental balance. |- |HOCHMAN |This gene represents the abstract thinking. |Accuracy , Medicine, Hacking. |Strength, Psiforce, Endurance. |- |METASTREUM |This gene represents the intoxicating chaos of the metastreumonic force. |Very high bonus: All characteristics. |Very high malus: All characteristics. |- |NORMAL |This gene represents the absence of choice, the doubt, the non-involvement. |Very low bonus: All characteristics. |Very low malus: All characteristics. |- |} {{clear}} After selecting your genes you roll your character's stats and then begin the game. It's very simple, but from this selection and the rolling you can make whatever kind of character you want. If you pick METASTREUM three times, and continuously re-roll you can create an OP character, similarly you can create any character you well please as the class system is based around your stats. Such as a character proficient in hacking and PSI will be a cybermancer, all players start as a Equilibrium Fist and getting a stat or two up to 25 will get you to a different class. The issue with the class system is that classes don't do anything and not all play styles are created equal. A hacker will have a harder time leveling up than someone who runs and guns as hacking enemies, doors, or ATMs does not award you with experience. Classes also go up in a short path, when you get you level up the major skill(s) for a class to 25 for tier 2 and 50 for tier 3, for example if you raise PSI to 25 you will rise from Adept to a [[psyker]].
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