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Eldar Warhost (Imperium Asunder)
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==Warhosts== Though the Empire has become increasingly dependent upon human Custodian Hosts to secure its borders, the true power of the Eldar Empire will always be in its warhosts. Striking unexpectedly and without quarter, these armies have been the bane of many human attempts - whether Loyalist or Traitor - to establish a foothold in Segmentum Tempestus. *'''Biel-Tan:''' Despite is savaging during the establishment of the Empire, Biel-Tan retains the tradition of the Swordwind. Its warhosts are elite fighting-forces composed of Aspect Warriors drawn from a multitude of Shrines across the Empire, each specialized trooper working in harmony with his fellows. As a result of their heavy losses, Biel-Tan warhosts are generally accompanied by vast Ghost Legions, their Wraithguard often fitted with specialized equipment to take advantage of the Aspect Path they walked in life. *'''Iyanden:''' The largest and most densely populated of Craftworlds, with the greatest number of descendant colonies and Starholds throughout the Empire, Iyanden has a wealth of resources to draw from, and its warhosts reflect this. Fielding the sparsest number of Ghost Legions alongside their troops, Iyandan has an exceptionally large, well-trained, well-equipped force of Guardians at its command, and they make up the bulk of its warhosts, Aspect Warriors assigned to specialist duties. Iyanden warhosts are the most numerous, and are used to holding ground on the fringes of the Empire, and have as such become highly adept with the use of fire support platforms and artillery, using large numbers of heavy weapons in their warhosts. *'''Mymeara:''' Maneuverability, stealth, and firepower are the primary virtues of Mymeara's warhosts. Making heavy use of Shadow Spectre Aspect Warriors, almost to the disregard of other Shrines, Mymeara's warhosts are mobile warfare specialists, adept at striking hard targets and fading away into the atmosphere. They are typically deployed to worlds where visibility is low or the terrain makes standard modes of travel difficult, making the most of their advanced stealth technology and mobile units. *'''Lugganath:''' Lugganath has never boasted the greatest of armies, and its warhosts are typically small, elite forces. The Craftworld's obsession with exploration has resulted in a large number of Rangers originating from its domains, and its constant probing of the Webway has yielded improved Warp Spider technology (this Shrine being by far the most popular on Lugganath). Most importantly, however, Lugganath has always maintained close relations with many Corsair Princes and Harlequin Troupes, and a great many of the former threw their lot in with the Craftworld when it joined the Empire. Through them, Lugganath has access to the resources and technology of many Webway states, and even the Dark City itself. *'''Idharae:''' Idharae fields a small number of warhosts, its population more inclined to the Path of the Mariner than the martial Paths. Its small warhosts often incorporate large numbers of fast skimmers, particularly Lynxes and Vipers, and show a disproportionate predisposition toward the Swooping Hawk Shrine over all others. Idharaean warhosts are almost always accompanied by much larger Custodian Hosts. *'''Iybraesil:''' Masters of shock tactics and host to some of the most highly prized Seers of the Empire, Iybraesil's warhosts strike hard and fast, favouring bloody close quarters combat over ranged battles. It is custom for women of the Craftworld to embark upon the Path of the Banshee at some point in their lives, and as such, the Craftworld fields vast numbers of this Aspect Warrior. The other Aspect Shrines are heavily neglected by the Craftworld, almost to the point of disuse, most males taking support or pilot roles. *'''Telennar:''' Telennar's warhosts are characterized by small, elite units and copious Ranger support, often fighting the majority of their battles in the supply routes and logistical centers of their enemies, only engaging in pitched battle when their foes have been sufficiently crippled. An especially small Craftworld, it maintains few warhosts of its own, but its veteran Rangers are often engaged in clandestine operations alongside the troops of other Craftworlds. *'''Mynathensar:''' Mynathensar was crippled in battle with the Undying Scions, and subsequently used as a means planetary annihilation by its vengeful Autarch, but its fleetbound and colonist descendants maintain the legendary aeronautical traditions of the Craftworld, their warhosts relying upon the aerial superiority achieved by their expert pilots and abnormally numerous Hemlock fighters to grant them victory. *'''Yme-Loc:''' Master artisans, Yme-Loc and its colonies produces a great many of the war machines used throughout the Eldar Empire. Its own warhosts are heavily mechanized, its Guardians and Aspect Warriors serving support roles to its vast battalions of grav-tanks and titans. *'''Kher-Ys:''' In the warhosts of Kher-Ys there is little distinction between the living and the dead. Vastly different in demeanor and doctine to their fellow Eldar, the warhosts of Kher-Ys deploy their troops in thick, strength-enhancing armour of tempered wraithsteel. Able to shrug off intense firepower and wield weapons normally impossible to carry for standard Guardians, the grim warriors of Kher-Ys confound all expectations of a general prepared to face the Eldar. The soulstones of Kher-Ys warriors are fully integrated into their armour, allowing their spirits to immediately enter the suit's psychoactive circuity upon being dealt a mortal blow, fighting on as wraith-warriors from the very moment of their death. Often, the only way to put down a warrior of Kher-Ys permanently is to utterly blast them apart.
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