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==The Courts== The Realm consists of 5 courts, each representing the different colors of Mana, a specific virtue, and houses a legendary artifact unique to them. * Ardenvale, the White-aligned court, and houses a majority of the knights on the plane. They represent the virtue of Loyalty, have a ton of cards with vigilance, and houses the Circle of Loyalty, a ring of brilliant white flame that every knight has to walk through as part of their initiation. If they are found worthy of being a knight, then they pass through the flame unharmed. If they don't, then they are burnt to a crisp. Mechanically, the Circle is a Knight payoff that becomes cheaper if you own a lot of knights, pumps your entire board, and makes even more Knights. * Vantress, the Blue-aligned court ruled by a [[Wizard]] with no sense of right or wrong. They represent Knowledge and house the sentient Magic Mirror as their legendary artifact. The Magic Mirror pays you off for casting a lot of instants and sorceries by becoming cheaper, maxing out your hand size and slowly filling it up with loads of cards. * Locthwain, the Black-aligned court ruled by the only elf to have held onto their power after the human uprising. Their virtue is Persistence, and their queen is a perfect example of that. WoTC makes it very clear that she has had many, ''many'' lovers throughout her immortal lifespan. Many knights aim to be the next lover to the Queen, as her lovers are wed to the Queen the day they set out on their quest to find the Cauldron of Eternity. After a year passes with no word from the knight, the Queen declares them dead and throws a party. The Cauldron of Eternity is a reanimation payoff, which rewards you for filling up your graveyard with targets to be brought back to the battlefield. However, whatever is in your graveyard is all you get, as the Cauldron shuffles back any creature that dies back into the deck. * Embereth, the Red-aligned court that is all about fighting and winning. Representing Courage, the court is home to an eternal knight tournament that has gone on for so long, no one remembers how or why it started. Their legendary artifact is the Irencrag, a massive molten boulder that aspirant knights thrust their swords into to prove that there is courage in their hearts. Forged from the Irencrag is the sword Embercleave, which is both a combat trick and a piece of equipment, all in one! It gets cheaper to cast the more attacking creatures you control, has flash, and gives one of your dudes trample, double strike, and +1/+1. * Garenbrig, the Green-aligned court that represents Strength. They suplex bears and houses the only source of fast-travel on the plane in the Great Henge. Mechanically, the Great Henge pays you off for having big dudes, taps for mana, gives you life, and gives you card advantage for playing more creatures while ALSO pumping them up!
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