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== Equipment == Eliminators are full-fledged marines in stealth-modified [[Mark X: Phobos Pattern Armour|Phobos-pattern power armor]] that has been stripped of some of its armor and fitted with silenced servos. In addition to their standard krak and frag grenades and [[Bolt Pistol]], Eliminators all go to war with camo cloaks and signature (now S5!) [[Mk.III Shrike Pattern Bolt Sniper Rifle]]s or [[Las-Fusil]]s. And for those who play lots of video games, yes, their bolters are oversized G36s. Good thing for Games Workshop, Heckler and Koch aren't that lawsuit happy (Actually, since these only resemble overall shape and are not identical carbon copy, it is generally okay. After all, for example all cars in the same class and class segment are roughly the same overall shape. As for G-36, you may look for the story between H&K and Mexican state armoury regarding the latter's FX-05 rifle. In short - since while FX-05 is overall similar to G-36 it is not identical and thus no design patents were deemed infringed, also guns are hard to copyright in fiction in general with renamed guns that are basically a specific gun in real life constantly appearing in games if the developers or publishers can't afford the license). Their rifles can accommodate a variety of special ammunition including: *'''Mortis Rounds:''' The default ammunition type with high damage output, good armor penetration and a chance of inflicting mortal wounds which is the standard fare for 8e snipers. *'''Executioner Rounds:''' Specialist ammunition that is extremely accurate and ignores cover, but have reduced armour penetration and damage output. Used to eliminate foes that are completely out of sight. *'''Hyperfrag Rounds:''' Fragmentation rounds for horde killing. No armor penetration, but basically converts your sniper rifles to a longer ranged boltgun so your special ammunition isn't wasted on Ork boyz. The new Space Marine Codex further expands their wargear, notably adding las-fusils that are 36" Heavy 1 S8 AP-3 D3, giving them a surprisingly potent anti-armor punch, and finally giving Primaris Space Marines a way to fill the Lascannon-Devastator shaped hole in their lineup. Use Concealed Positions to drop them in cover with good firing lines, and harass enemy vehicles with your surprisingly-hard-to-shift 3 Power infantry unit. For extra cheese, the Sergeant can also optionally be equipped with an [[Bolt Carbine|Instigator Bolt Carbine,]] which enables him to use a Covering Fire ability that lets you move the entire unit immediately after firing in your Shooting Phase (Sadly, you cannot shoot and move during a Overwatch). This gives them some movement shenanigans, to move 6", possibly advance if you can force your rifle into range as it is a assault weapon, and then move 6 again. Combined with their "Conealed Positions" ability, it lets them easily take midfield objectives, do secondary's like "Engage on All Fronts" and preform actions with ease. If anything, you take them for this ability, and the rare off chance they might be able to delete a character.
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