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==Overview== As a short summary of the Eversor, think of your neighborhood drug-addict and/or serial killer, give him a [[Chainsword|chainsaw]], a [[Storm Bolter|storm-bolter]], [[Miscellaneous Weapons#Neuro Gauntlet|neuro gauntlets]], a [[Executioner Pistol]] and a [[Bodyglove]]. And just for extra insurance, strap a nuke to his back. Then inject him full of morphine, meth, and whatever else you can find into him in quantities that could kill a horse, hypnotize him to kill <s>anyone</s> everyone and everything he sees, and put him in stasis until you need him. That's a good idea of what an Eversor is. Any and every time an Eversor shows up it means that shit will hit the fan, in fact it will hit the fan so hard that the fan flies off its socket and decapitates the [[Tau|weeaboo communist]] that's waiting outside. All Imperial Assassins are augmented to some degree or another, usually to increase agility and reaction times at the very least. However Eversors undergo a more rigorous regime of physical augmentation and organ implantation, representing the fact that they are intended to be one-man strike teams rather than elegant instruments of death. The processes used to make an Eversor are long and arduous, and much like Astartes they typically require the candidates to start their initiation at a young age. Though exactly how necessary that candidates be young may be up for debate, as ''Esad Wire'' made the transition ( more accurately, was forced to) from the Venenum Temple to the Eversor temple well after he was an established veteran in M32. Though it could feasibly be said that processes changed over time so that youth became necessary, or that Assassins from other Temples already have the groundwork in place to make the transition more easily. In any case, the additional augmentations unique to the Eversor Assassins are as follows: *'''Endoskeletal Restructuring:''' This supposedly increases stamina and aerobic performance, allowing them to fight well past human limitations. While this sounds iffy at first glance, the skeleton does play a huge role in homeostasis both in the manufacture of blood cells (for aerobic circulation) and the distribution of calcium and other nutrients to body tissues. Meaning that a restructure of the skeleton could certainly have a big impact on stamina if performed correctly, ''especially'' if you are going to upset the body's natural chemical balance later by adding more organs and stimms. **Part of the limitations on human strength are that the limit is hit when the nerves tell the body the skeletal structure cannot contain the amount of force required, nor the stress the tendons take out in their attachment to the bone. When you hear about stuff like housewives lifting an overturned pickup off their child its because the amount of adrenaline and instinct has shut their bodies' natural limitations to "Oh shit this stress is going to shear my tendons right off the bone and cause massive muscle tears, permanently injuring me" off temporarily. By strengthening the skeletons and its ability to maintain the attachment of the tendons to the bone, thereby giving the muscles extreme leverage, the amount of force exerted by the body (through acceleration, deceleration/impact, lifting, other kinds of explosive motions) could be greatly upped safely. Coupling this with the drugs given to the Eversor actively disabling their not-destroying-themselves safety "off" switch, it allows the strength factor of an Eversor to compete with that of the metahumans of the setting, despite a more compact frame. ***TL;DR [[Humanity Fuck Yeah|humans are so superior that our own bodies cannot contain our incredible strength.]] *'''Muscular Hypertrophy:''' Increasing muscle mass through stimulation of tissues. Whether this is done electrically, chemically (steroids), or simply by training a lot, Eversor assassins will have more muscle tissue than normal, creating a corresponding increase in strength. *'''Secondary Heart:''' much like Astartes, Eversors have two hearts, meaning they can really push themselves beyond human limits of endurance and adds to their survivability if they happen to lose one to trauma. *'''Lobo Chips & Cortex Upgrades''' brain implants that alter an Eversor's state of mind, elevating hatred of the enemy to magnificent states of unadulterated rage and determination, meaning that if you are the target of an Eversor then they will spend every thinking moment of their existence hunting you down and killing you dead. The cortex upgrades also allow the Eversor to manage their metabolisms themselves. *'''Adrenal Ducts:''' Naturally, Eversor assassins have more adrenal glands than the average person, meaning their fight <s>or flight</s> response is increased, so their reaction times are much improved. Adrenaline also improves higher brain functions; while in universe this allows them to perform complex mental tasks in short timespans, realistically adrenaline does improve long term memory and recall so this is certainly feasible if they have all the information they require hypnotically implanted beforehand (which they do) or if the Lobo Chips and Cortex Upgrades alter how adrenaline affects their minds. *'''Counter Glands:''' several of the other upgrades, plus the cocktail of stimms that the Eversor imbibes combine to create fatal or debilitating side effects, and need to be managed. Therefore Eversors are implanted with detox glands simply to maintain their own physiology without crashing. *'''Terminus Gland:''' Last but not least, this insane cocktail of drugs masquerading as a living being is implanted with a specialized organ. At the moment the body suffers terminal damage, the gland releases a new drug into the Eversor's body that renders the blood both acidic and combustible, meaning the Eversor ''explodes'' when you kill it. So even if you do gain the upper hand and kill it, an Eversor has the last laugh. A jittery, overly loud and creepy as fuck laugh. This is all on top of the additional combat stimms that flood the Eversor's body whenever they need from their auto-injectors as part of their standard wargear. Allowing them to rapidly coagulate wounds, increase their metabolisms, super-caffeinate their brains to remove fatigue or simply add in some Berserker-Slaught to give them one aggressive push. The sheer amount of drugs going through their system during a hunt is sometimes enough to give a contact high for anyone lucky / unlucky enough to survive physical contact with an Eversor. Put together means that Eversors constantly live in a state of metabolic agitation and [[Rage]], meaning that the only way to safely transport them without their bodies breaking down or them deciding that they need to murder everybody is to keep them in suspended animation until you actually require their services. Meaning their lives are spent in short bursts of pure carnage when they aren't sleeping between missions. Implants and drugs combined, this ''empirically makes the Eversor the most 40K thing in 40K,'' closely followed by the skull-faced patron saint of always being angry, Chaplain [[Lemartes]]. It is a superhuman zealot barely held together with drugs, fueled by rage, wearing a skull helmet, and it fucking explodes when you kill it. We ''FUCKING'' DARE YOU to think of something that better embodies all that is Warhammer 40,000.
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