Editing
Executioner
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==D&D== Introduced in "Heroes of Shadow", the Executioner is a Striker class drawing from the Martial and Shadow power sources. Whilst an [[Assassin]] class had been released for the [[AEDU System]] in [[Dragon Magazine]] #379, by the time WotC got around to do a Shadow related splatbook, Essentials had reared its ugly head. Thus we got stuck with the Executioner instead. They are described as specialist assassins, using a mixture of martial skills, poison use and dabblings in conduct politically motivated murders that would "send a message". ...Yeah, you can see they were struggling to define this as a separate class to the original assassin, can't you? It doesn't help matters that the Executioner was actually proposed as a subclass for Assassin before being shoved out the door as its own thing. Executioners choose at 1st level to belong to either the Red Scales guild, specialized in close combat, the League of Whispers, specialized in ranged attacks, or the Ninja, which gives a little of both. Your choice in guild determines their at-will powers. Like a true Essentials class, they gain different features as they level up, most of the higher level ones being upgraded versions of early-level class features. Also like an Essentials class, you are locked to one Encounter power (Executioner's Strike, which deals additional damage to one enemy you hit). At the Heroic Tier, they have a small pool of Utility powers that they can choose from to customize their character, but once they hit Paragon & Epic tier, their use of powers falls away and their class focuses entirely on features gained from either their built-in paragon levels or their epic destiny, respectively. Interestingly, this class does away with Daily powers entirely and instead gives you the ability to craft certain poisons that you can use on either your weapons for some extra riders or on an item to see more subtlety in your killings. Of course, the Shadow Poisoner feat lets you poach this for your standard assassins in exchange for a Daily power. [[Category: Dungeons & Dragons]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information