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== Char gen == Character generation is three to five Aspects, ranking six predefined Approaches, and one Stunt. The '''Aspects''' are discrete facts about your character. In FAE these facts will be: character high concept, trouble the character often gets into, and one more discrete fact. You can add up to two more if you feel like it. Aspects, like in FATE, are used by spending or gaining fate points. By spending a fate point and calling on a relevant aspect for a +2 on a roll. You start with three fate points, and the only way to get more is by calling on your own aspects to get you into trouble. The best aspects are ones that can be both good news and bad news. NPCs have aspects you can use against them by spending fate points, but you can only use them if you discover what they are. Locations can also have aspects you can use, and tend to be obvious (ie. "Slippery floor", "Full of Panicking Civilians", "On Fire") The '''Approaches''' are how the character is likely to solve problems and act like skills in other systems: Careful, Clever, Flashy, Forceful, Quick, and Sneaky. You get one at +3, two at +2, two at +1, and one at 0. '''Stunts''', similar to FATE Core, are either attached to one of the Approaches or can be used once per session for discrete narrative control. The first kind of stunt gives +2 to a roll to the attached Approach in a limited circumstance. The approach-type of stunt is always phrased like so: :''"Because I [am/have something awesome], I get a +2 when I [pick one Approach-ly][pick one: attack, defend, create advantages, overcome] when [describe a circumstance]."'' The narrative Stunt is always phrased like so: :''"Because I [am/have something awesome], once per game session I can [describe one thing/event you can change about the story].'' It's hard to define stunts without copy-pasting the entire book so here are some examples of Stunts: * Because I am a devout [[Tzeench|Tzeenchian]], I get a +2 when I Sneakily create advantages when Iβm in conversation with someone. * Because I have a Wikipedia implant, I get a +2 when I Cleverly research an unfamiliar topic. * Because I am a berserker, I get +2 when I Forcefully charge to assault a single target. * Because I am a famous artist, I get a +2 when I Flashily demand a crowd's attention on me instead of something else. * Because I am [[Creed|a tactical genius]], once per game session I can find a helpful ally in just the right place. * Because I am a doppelganger, once per game session I can change my physical appearance to look like someone else. * Because I have a chronometric accelerator, once per game session, I can take an extra action. * Because I am So Damned Annoying, once per game session, I can appear in any scene where I'm not wanted by at least half the people present.
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