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==Meta Origin And History== Warhammer had been born out of the fact Games Workshop was only a distributor of other games and their subordinate companies [[Citadel Miniatures|Citadel]] and [[Marauder]] (the two later merged) made minis for those IPs with some not selling as well (how many people need a unicorn in the first place, let alone more than one?). Warhammer turned the basics of D&D into a wargame to sell those minis, and when Games Workshop lost exclusive rights or the entire right to distribute an IP, they discontinued the line and rebranded them; for example the [[Broo]] minis they produced for [[Glorantha]] next year were rebranded [[Beastmen]] despite being the exact same sculpts. Around the time of the explosion in Warhammer popularity as 2e transitioned into 3e (the first edition with a proper setting, and the inclusion of [[Chaos]]) as well as the imminent birth of [[Warhammer 40000]] the CEO of GW, [[Brian Ansell]], was looking to the bright future. He wanted Warhammer to have its own distinct copyrights, things recognizable as theirs and theirs alone (although it did not stop them from stealing from Moorcock and Starship Troopers wholesale). The most important innovation of this time was making [[Orcs & Goblins|Orcs]] green-skinned with red eyes and tusks, which spread into almost every other Orc in fiction since. But Ansell wanted something truly belonging only to Warhammer. While [[Tony Ackland]] and later [[John Blanche]] with [[Adrian Smith]] largely created the distinctive "Warhammer" visual feel, Ackland's [[Daemonettes]] were still a concept taken from Moorcock and Blanche's [[Sisters of Battle]] were in the same vein as GW's [[Judge Dredd]] models. Adrian's [[Warriors of Chaos]] also were merely an extrapolation of the Deathdealer from [[Conan the Barbarian]]. So Ansell summoned two employees, [[Graeme Davis]] and [[Jes Goodwin]] and told them [[Meme|he wanted pictures, pictures of a unique concept]] (by using employees he unintentionally ensured GW would keep the rights to their creation, as many designers were hired part-time because it was cheaper and as a result kept the rights to everything they created; which is why everything Ackland designed exists only in old minis with the later ones changed enough to be their own). His specific words were in fact a race "to be as distinctive of Warhammer as the Broo are of Runequest". Sadly...Davis and Goodwin took him too literally, and completely ripped off Broo-again-with a bit of alteration (to their credit, more than Beastmen got) leaving GW with yet another ripoff. But Ansell loved it anyway, and Fimir were put into 3e. Fimir are the combination of Broo with Formorians, monstrous but not FORTHEEVULZ Feyfolk from Celtic myth. Sadly, Fimir did not catch on with the public. Thanks to a horrible fuckup between concept and sculpt produced by [[Nick Bibby]] the Fimir wound up extremely large, Ogre-sized. This made them fairly expensive to buy a chunk of metal of. Their in-game stats reflected their intended only slightly larger than human (so Orc) size while their point cost was made higher to reflect large model size. Also, Fimir reproduction was parasitic, with Male fimir having to breed with human females to reproduce, unintentionally insinuating that the Fimir were explicit rapists, though the writers of the fluff did acknowledge that this wasn't their intent, it was merely an error if omission, with their actual intent being to have the Fimir be like fairies who spirit away women and impregnate them in a magical way (which is ''still'' ultimately just rape). Of course, the lore was read first while this was there, which seemed to be explicit rape. If you collect fimir and don't like this aspect of them, you could always just say that your clan has a mutually beneficial relationship with a human tribe where the human women interbreed with the fimir in order to gain the fimir as allies against other groups, which the fimir would likely agree to because it's way easier to have a willing ally than having to fight and then rape people just to scrape by. Essentially, any tribe that doesn't take this route if it's actually possible is stupid, or just needlessly cruel. While technically creatures of Chaos, they aren't [[Beastmen]] or [[Skaven]] and can be expected to act with a higher degree of logic. In Age of Sigmar, the fimir are now in the Destruction grand alliance, perhaps hinting at them abandoning chaos entirely. So as a result Fimir were expensive to buy and were absolutely horrible for their stats. Most players weren't interested in them unless solely for the fluff as a result, and instead of fixing what was wrong by giving them the appropriate stats Fimir were dropped in 4e along with the idea of them being GW's mascot. They only made it into one other work, the first [[Warhammer Quest]] as a monster. But that wasn't the end. The fan magazine for [[Warhammer Fantasy Roleplay]] called [[Warpstone (Magazine)|Warpstone]] made a 98 page expansion of the original threadbare Fimir lore (WFRP Bestiary, [[White Dwarf]] #102, 3e WFB) in issue 25. This caused a slow burning ember of love for them in the community (it should be noted that GW writers also read and sometimes borrowed from Warpstone). GW put a minor reference to them in White Dwarf #310 in the [[Gnoblar Horde: The Unwashed Masses]] army. Fimir also appeared in [[HeroQuest]] boardgame as one of the monsters, but they were never focused on, simply being there with no real explanation. Fimir were also in a [[Black Library]] novel [[Empire (Novel)|Empire]]. [[Storm of Magic]] fully resurrected Fimir with the Balefiend AKA Dirach. They were large sized like the original mistake models. The 8th edition rules included a reference to Fimir as well. Three models were supposed to be released for [[Monstrous Arcana]], but were out on hold until [[Age of Sigmar]] where they are previewed as getting a complete revival as an army. They also eventually made an appearance in the Norsca DLC for [[Total War: WARHAMMER]], in keeping with that game's tradition of giving lavish attention to parts of the setting GW prefers to ignore.
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