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Fire Prism
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==On the Tabletop== With T7, 12 wounds and a 3+ save paired with 16" movement a Fire Prism can move around quickly to take itself out of the enemy field of fire and take some fire it can't avoid. It comes equipped with a twin [[Shuriken Catapult]] and the main attraction, the [[Prism Cannon]]. No longer able to link up its shots to deal extra damage (though there is a stratagem for it now), the [[Prism Cannon]] has three firing modes: {| border=1 cellspacing=0 cellpadding=2 align=center |- align=center ! Name || Range || Type || S || AP || D |- align=center | Dispersed || 60" || Heavy D6 || 6 || -3 || 1 |- align=center | Focused || 60" || Heavy D3 || 9 || -4 || D3 |- align=center | Lance || 60" || Heavy 1 || 12 || -5 || D6 |} [[File:FirePrism.jpg|thumb|400px|right|The old Fire Prism, which had a more pronounced crystal.]] The three firing modes all have their uses. The first is a potent anti-[[MEQ]] shot that can really thin out enemy units. But this is only to be used when no other targets are available, because the Fire Prism is a real tank hunter. The second shot is powerful against just about any type of vehicle and even [[Terminator]]s in a pinch. The third shot will upon hitting a target really ruin its day: with S12 it's all but guaranteed to wound and it won't allow any saves either. What really makes the damn thing scary is the Pulsed Laser Discharge rule, which lets it fire ''twice'' if it moves under half of its movement characteristic in the previous move phase. The difference between Focussed and Lance is not that big, and you're more likely to hit with at least one of the shots for Focussed. As for other upgrades, the Star Engines and Vectored Engines work well together but at 20 points require some planning, especially since they encourage you to be moving which cuts down on the number of shots you can make. If for some reason you are planning to advance with it, then make sure you take the Crystal Targeting Matrix on the thing as it'll allow you to still fire the main gun. Spirit Stones are useful but up your cost by another 10 points. The Fire Prism can work against infantry (and is better at this with a shuriken cannon instead of twin catapults, even if it has 1 shot less), but it really shines at hunting vehicles and monsters. And while an unupgraded Fire Prism is 155 points all these upgrades will bump it up to 200, which you should keep in mind. Still, the Fire Prism is one hell of a tank hunter and outshines the [[Falcon]] in such a role.
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