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== Gameplay == ===General Play=== Each player has their own captain and their own ship. In the base game there are five locations you can go to buy goods / get crew, and five locations you can go to get jobs from five contacts. Early on you probably can't get much done by yourself, so the first turn or two generally starts with a shopping spree to try and get the good stuff before the other players. Get jobs from your contacts, complete the jobs to make some money, spend money to upgrade your ship and crew, repeat. The most basic version of the rules sets the goal at 'first ship to 15k in cash wins', but the rules also include several variant conditions, including objective based play. ===Movement=== You have two options for movement. You can 'mosey' for a single square per turn (and your objective could easily be a dozen squares away), or you can spend fuel to do a full burn. If you do that, you have to draw a card from a deck based on what part of space you're in. Sometimes the cards say you're fine, and nothing happened. Sometimes you get a breakdown and wasted a fuel to move one square. Sometimes a Reaver shows up and kills everybody on your <s>goddamn</s> gorram boat. Each deck has one card for the worst case scenario (reavers out on the rim, an alliance cruiser looking to take all your stuff and possibly jail you and your crew in the core). When that card is hit, the whole deck is reshuffled, so it's always a possibility. When the deck gets down to five cards, you better hope you don't have anywhere important to be in that sector. ===Stats=== There are three core 'stats' of note, Combat, Speech, and Mechanical skill. Each captain starts with some of these (usually +1 in one, +2 in another, or some combo like that). Each crew member generally adds to these, and there's plenty of equipment to give you bonuses as well, though you can only use one equipment card per crew member. Most missions have some mandatory minimum score you must have before you're allowed to start them, thus further encouraging your lone captain to start the game by heading for the nearest store. Challenges are 1d6 + relevant score against a target DC. ===Missions=== Missions come in three varieties in general: fetch quests (go here, grab this, take it here), crime (go here, beat X random encounters from the 'I aim to misbehave' deck) or both (misbehave to get this thing to take there). Misbehaving can screw you up pretty bad if you fail, and if the above wasn't enough to convince you that you need a crew, consider this: your first misbehave card could have a DC12 check. Problem is, every crewmember on a job takes a cut from the job's profits.
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