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==Overview== The Flamer is any type of incendiary weapon that sprays an area with an extremely flammable liquid/gas known collectively as Prometheum, burning everything it sticks on. Note that the name is not a relation to the actual element Promethium, but likely a reference to the Greek [[Titan]] Prometheus. Of course, the Salamanders might have played a part to why the Imperium calls Flamer fuel "Promethium." Remember, the Salamanders erected their fortress-monastery over a moon called Prometheus. They might have been really good at making the fuel for Flamers. Now, apart from the varying degrees of burns you will receive when you are on the business end of one, your squad will not really be motivated when they see a giant wave of painful and slow death made of fire, which will then proceed to painfully and slowly kill them. In fact, it is a rather terrifying experience, and anyone short of a Space Marine or a particularly stubborn [[Commissar]] will probably bolt when they see a lot of 'em coming. Though, slow is relative and people generally die instantly when hit by one of these, or pass out from shock. Armies field Flamers in different sizes (and possibly, shapes) ranging from pistol-sized flame units, regular rifle-sized units, to a big-ass Flamer capable of bathing entire platoons in fire with a single burst. Table-top wise, Flamers are special weapons that ignore cover bonuses and are extremely effective against infantry. They are very good against [[Tyranids]] due to their total lack of vehicles, so you can always have a chance at hurting most Tyranid units you shoot your fire at. Plus, it is great for killing all those pesky rippers. Flamers are also fairly effective against [[Orks]] as well, as they are awfully good at killing large blobs of infantry. In 8th edition, they can now damage vehicles with weight of fire and are one of the better tools for taking on fliers, funnily (''stupidly'') enough.
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