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Four-Sworded Adventuring
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==Character Creation== Each player picks a color that their character wears, there's no benefit to a certain color it's just for distinguishing players on the map. Starting characters possess two items: A sword and their clothing. In addition, each player may pick one starting item from the list below. Players may not choose the same item twice. * '''Metal Shield''' - A decently-sized metal shield embroidered with a golden hawk. A link starting with this item only needs a 3 or higher to succeed an evasion check from an attack (as opposed to the usual 4 or higher). The shield does not take up an item slot (the equipped link is able to hold 3 items and the shield). It can'd be used in conjunction with other items, however, and is put away when the player disengages combat. There's a chance that this item will be destroyed should its holder be attacked by a like-like. * '''Bomb Bag''' - A deceivingly small pouch which can store up to 10 bombs. A player who picks this starts with a full bomb bag. In combat, the bombs have a detonation time of 1 full round (everyone goes once, on your next turn it explodes) and have an explosion radius of a 5'/5' square. Bombs can be thrown 10 feet, and other links may pick up bombs and throw them after they've been lit. Bombs deal 2 damage to foes, 1 damage to players caught in the radius. They may be replenished by finding them in jars or tall grass, by being dropped by enemies, or by purchasing more from the traveling merchant. * '''Power Bracers''' - These heavy gauntlets are imbued with a magic enchantment that bestows its user great strength. A link starting with this item is able to roll strength checks to lift or push heavy objects that would normally require all 4 links to do, may lift and throw other players, and can destroy false walls. In addition, the player may use the bracers to do an unarmed attack in combat, which deals 1 damage and knocks the enemy a square back. While the bracers are equipped no other items may be used (including swords or shields, the player has a move speed of 5 feet, and can't jump. * '''Bottle''' - A translucent glass bottle with surprising durability, a small fairy is trapped within. Bottles can store a liquids of any temperature, fairies, hearts, and other special items. A fairy or heart in a bottle may be used at any time freely. If the player that owns the bottle is defeated and possesses a fairy in the bottle, it will automatically trigger and restore his hearts. This will not trigger if another player is defeated. More bottles are able to be found within the dungeon. * '''Hero's Bow''' - A beautifully crafted bow with a quiver of 15 arrows. The bow has a range of 60 feet and can't be fired into combat. Arrows deal 1 damage to monsters and are able to be ignited if the player stands near a source of fire. The bow may be used in puzzles as well, usually hitting the target in switch puzzles or igniting some far off torch. While aiming, the player has a move space of 5 feet and cannot jump. Arrows may be replenished by finding them in jars or tall grass, by being dropped by enemies, or by purchasing more from the traveling merchant. * '''Lantern''' - A durable hooded lantern that emanates a warm light. A link with this item is able to brighten up dark areas, providing light in a range of 30 feet in all directions. In addition, the lantern serves as a portable fire source, usable for igniting arrows or solving puzzles. The lantern may be doused and ignited at will unless wet, at which point it requires another light source to become dry. No lantern oil is required. The lantern may be destroyed should its holder be attacked by a like-like. Its recommended that at least one player starts with either the bombs or the arrows. Most of these items (not bottles) may also be purchased from the travelling merchant for the prices listed below. Player characters may carry a total of 3 items on them at a time. Swords, shields, quivers, and bottles do not count towards this limit. Items may be dropped or willingly given to another player. They may also be looted off of a dead player (dead, not defeated). Additional items not listed in the starting materials may be rewarded as loot throughout the dungeon.
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