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= Sauce = Full Thrust has been translated into many languages, has its own splatbooks, and fluff. GZG has even been giving away the *.pdf files for free (''pfft, as if neckbeards ever BUY books''). * ''Full Thrust (1991)'' - first edition Can't find it anymore, but who cares. * ''Full Thrust: 2nd Ed (1992)'' - where it really starts * ''Full Thrust: More Thrust'' - expansion book, but most of it is obsoleted by the Fleet books * ''Full Thrust Fleet Book 1'' - rules for vector (realistic zero-gee 2D) movement and more fluff. * ''Full Thrust Fleet Book 2'' - FILTHY XENO SCUM!!!1!!!one!!! * ''Full Thrust Light (UK Edition)'' - a stripped-to-the-basics version that introduces the most important core rules of the game. The rules from the 1992 rulebook + the two fleet books are considered the canonical rules, called "2.5 edition." Edition 3.0 has been promised for a long time. The "Light" rules published in UK and Germany are supposed to be a teaser. There's been adaptations from other settings into Full Thrust as well: * ''The Babylon Project: Earthforce Sourcebook'' - Babylon 5, written by Jon Tuffley himself * ''Power Projection: Fleet'' - [[Traveller]] rules licensed by the BITS * ''Power Projection: Escort'' - the 'lite' version of the "Fleet" book above. * Star Wars * Star Trek [[Image:Full_Thrust_Lite_Green_Fleet.jpg|800px|thumb|A Full Thrust fleet from the intro booklet]] <br clear=all /> == /tg/'s opinion == Too simple for the hardcore grognards. Some feel it's too much like sail ships on water, some pooh-pooh the movement rules in space (either overlooking the vector movement rules, or wanting true 3D movement). The mathfags will point out that the point-buy system can be abused horribly by min-maxing your fleet into something monstrous. ... but everyone agrees that set-up and play is fast, and still has that essential sci-fi feel. What it may sacrifice in realism it gains in dropping the need for a spreadsheet for each ship. Sure, you can abuse the ship design rules but if you do that you're a dick and you're not playing the game properly - its a game of toy spaceships, not Kasparov vs. Deeper Blue! You get continuous and pulse beam weapons, missiles, fighters, power management, and you can field dozens of ships to a side without more than an index card for each craft.
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