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==PC Stats== ::Ability Score Increase: +2 Wisdom ::Size: Medium (gallus build variety is incredible, but they average about just under 4ft to just over 5ft tall and about 90 pounds) ::Speed: 30 feet ::Age: The typical gallus reaches maturity at 18 and can live to be anywhere between 70 to 100 years old. ::Alignment: Most gallus are lawful good. They are a salt-ofthe-earth sort of folk who believe in justice, the value of hard work, and the importance of respecting others. ::Glide: Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered. ::Wing Flap: As a bonus action, you can use your powerful feathered arms to propel yourself upward a distance equal to half your movement speed. You can use it in conjunction with a regular jump, but not while gliding. ::Communal: Whenever you make an Intelligence (History) check related to the history of your race, culture, or community, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. ::Militia Training: You have Proficiency in Simple Weapons. ::Of the People: You have Proficiency with either Brewer's Supplies, Carpenter's Tools, or Smith's Tools. ::Subrace: Choose either the Bright Gallus or Huden Gallus subrace. ''Bright Gallus:''' ::Ability Score Increase: +1 Charisma ::Inspiring: By spending an action and giving words of advice or encouragement, you can inspire an ally who is able to see and hear you. The ally can roll a d4 and add the number rolled to their next ability check, attack roll, or saving throw. ::Understanding: You have Proficiency in the Insight skill. ''Huden Gallus:'' ::Ability Score Increase: +1 Dexterity ::One With the Wood: You have Proficiency in the Nature skill. ::Seedspeech: Your connection to the Great Rhythm is such that you can speak with the greenery of the forest itself. Through speech and touch you can communicate simple ideas to living plants. You are able to interpret their responses in simple language. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). [[Category: Dungeons & Dragons Races]] [[Category: Humblewood]][[Category:Furry]][[Category:Dungeons & Dragons Third Party]]
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