Editing
Ghostbusters RPG
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==System== Deliciously simple, the ''Ghostbusters RPG'' system used 4 basic Traits: ''Brains'', ''Muscles'', ''Moves'', and ''Cool''. To create a character, simply spread 12 points over those four Traits, putting at least one in each. For normal characters, five is the highest any Trait can be at character creation, but that's not a hard limit, and isn't imposed on [[NPC|NPCs]] or the pregenerated characters (see ''Setting''). To perform an action, a player rolls as many [[D6|six-siders]] as the character has in the relevant Trait and tries to beat a number set depending on the difficulty of the task. Woah, hold on there. One of those dice has to be the Ghost Die, which doesn't have a 6, it has a nifty ghost symbol. If that side comes up, the player is screwed; it's a Bad Thing, and whether the roll makes it or not, Shit Happens. Conversely, when a [[Gamemaster|GM]] rolls a ghost, it works in the favour of the ghosts. Raw deal, players. Each of the four Traits gets a Talent, like a skill that's associated with the Trait. If it's relevant to the roll (like if Venkman is making a Moves roll to trick some [[Hot Chicks|hottie]] into bed with him, his Seduce Talent is absolutely relevant) then 3 more dice get thrown in the [[Dice pool|pool]]. Even more dice can be added to the pool with the expenditure of Brownie Points, which were a very early showing of hero points. They also acted as experience points β spending 30 bought a new point in a Trait, whereas a Trait could be sold off by a desperate character for 20 Brownie Points. In the original game, they also acted as [[HP|hit points]], but that was later replaced by a slightly saner system in ''Ghostbusters International'' that just imposed penalties to Traits as characters got progressively beaten up. Another surprisingly insightful feature was the inclusion of Goals for characters, which encouraged roleplay β remember, [[Old School Roleplaying|this was published in the 80s]].
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information