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==Zakharan Ghuls== Obviously, the "mythical" ghul made its signature [[Dungeons & Dragons]] appearance in the Arabian Nights-inspired [[Al-Qadim]] setting. Here, we are presented with two distinct branches of the ghul family tree, though both are said to be [[undead]] [[genie]]s. '''Great Ghuls''' appeared in the Al-Qadim Monstrous Compendium Appendix, and are described as a mostly female race of undead genies "the most wicked members of an inferior order of jann." In their natural form, they appear as 7ft-10ft tall [[musclegirl|powerfully muscled women]] with clawed fingers, the hooves and sometimes ears of donkeys, pale white skin that is cold and clammy, and long, wild manes of hair. They are aware that others find their appearances disturbing and so employ shapeshifting skills, but they can never change their feet away from being donkey's hooves. They also covet jewels and beautiful clothing to try and make themselves look less horrifying, and are avid collectors of perfumes, incense and other sweet-smelling oils and unguents. One in seven great ghuls is a [[wizard]] of up to 7th level, often becoming a [[mage]], an [[elementalist]], a sorcerer or even, on rare occasions, a [[sha'ir]] - these ghuls revel in the chance to push around the true genies, who look down on and despise them. Like the [[ghoul]]s they often command, great ghuls are eaters of dead things who often inhabit tombs, cemetaries and mausoleums. Whilst they can play cruel and dangerous tricks on mortals, they're not entirely evil, and have been known to assist those undertaking important quests - especially if those quests will upset the genies. '''Ghul-Kin''' are a variant of the great ghul found in the splatbook "Corsairs of the Great Sea". They are largely the same, but have different stats and abilities; Soultakers can take over the bodies of mortals by kissing them, whilst Witherers can age victims with a touch.
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