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== Gladiator Lancer == [[File:Gladiator Lancer.png|300px|right]] The Lancer has a downgraded version of the Repulsor Executioner's [[Heavy Laser Destroyer]], ideal for blasting tanks from far away and two [[Storm Bolter]]s to take token shots at infantry, with optional additions of an [[Ironhail Heavy Stubber]], [[Icarus Rocket Pod]], and [[Auto-Launcher]]s. The tank is T8 with 12 wounds, and a 3+ save, making it somewhat fragile for a tank, with a 10" move, and standard marine BS of 3+. The Lancer Laser Destroyer has 72" range, heavy 2, S 10, AP-3, Dd3+3. It also includes the new, downgraded version of the Aquilon Optics rule, allowing it to add 1 to hit rolls with the laser destroyer. As of the release of the new Codex, it clocks in at 200 points, with each upgrade costing an additional 5. It seems GW intended this to be a more of a long range dedicated tank destroyer, rather than a tank, as it is fairly fragile, has only 2 [[storm bolter]]s to supplement its main gun, which has a range of the entire board. Park it somewhere it can see your opponent's tanks/knights/daemon primarch and let it go to work. However, for its cost, it just doesn't do a lot, especially compared to Eradicators (a 200 pt unit gets at least 5 shots, assuming they don't double shoot, however, not really a fair comparison, given they're ''grossly'' undercosted, GW nerf pls), or even the Gladiator Valiant (250 pts, 8 good AT shots), with only two shots per turn and a damage ceiling of 12 wounds, assuming you don't miss, don't whiff a wound, your opponent fails their saves, and you roll double 3s for damage. All in all, it doesn't really do a lot for the points, and even if Eradicators are brought in line with everyone else, the Lancer, sadly, just doesn't seem worth it. {{Clear}}
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