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==Advanced Dungeons & Dragons (2e) Stats== [[File:Grippli Dragon 262.png|right|300px]] ::Modified Minimum Ability Scores: Dexterity (8), Intelligence (8), Wisdom (6) ::Modified Maximum Ability Scores: Strength (16), Charisma (16) ::Ability Score Modifiers: +1 Intelligence, -1 Charisma ::Class Restrictions and Max Levels: Fighter 8, Ranger 9, Shaman 7, Thief 10 ::Multiclass Options: Fighter/Shaman, Ranger/Shaman, Fighter/Thief, Ranger/Thief ::Natural Armor Class: 9 ::Base Movement: 9, Leap 15 ::Special Advantages: Can Climb trees and non-sheer rock at Mv 9, can leap 15, double their jumping distance, have a base chance of 100% when trying to climb, grippli thieves gain +60% to Climb Walls, enemies suffer -3 to surprise rolls to detect a grippli if it is alone or with other "silent" races, infravision 30 feet ::Special Disadvantages: Grippli can only start play with a single metal item equivalent to a Medium-sized weapon, and must select all other base gear from a Stone Age tech list ::Monstrous Traits: Inhuman appearance, bestial odor (old, wet vegetation) ::Superstitions: Fear snakes and spiders ::Weapon Proficiencies: Dart, Net, Shortsword, Dagger, Knife, Javelin, Spear, Blowgun ::Non-Weapon Proficiencies: Alertness, Animal Lore, Animal Noise, Artistic Ability, Blind-fighting, Cooking, Dancing, Danger Sense, Drinking, Eating, Fast-Talking, Fire-Building, Gaming, Healing, Herbalism, Hiding, Hunting, Jumping, Local History, Observation, Poetry, Pottery, Religion, Rope Use, Set Snares, Survival, Swimming, Tightrope Walking, Tumbling, Weather Sense, Weaving, Winemaking ::Available Kits: Tribal Defender, Wilderness Protector, Oracle, Wandering Mystic, Scavenger ::Thieving Skills: Pick Pockets +5, Open Locks -10, F/RT -, Move Silently +5, Hide in Shadows +10, DN -5, Climb Walls +60, Read Languages -15
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