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== Grot Megatank == [[File:GrotMT.jpg|300px|right|thumb|The Megatank in all its mini-glory.]] More like a rolling mini battleship, and can be scratch built from one. The grot megatank or mega tank is like five grot tanks smushed together into one large gretchin-infested monstrosity. As such, they represent the pinnacle of Gretchin tank technology, an "overpowering" war machine that drives all before it in a storm of scrap and destruction. As these machines are hammered together out of junk, spare Mekboys and unbridled Grot enthusiasm, the Grot Mega Tank represents the culmination of the Gretchin battlefield madness that has become known as the <s>lazy</s> <s>punny</s> <s>cringeworthy</s> awesome name of "Grotzkrieg." Five [[Grotzooka]] turrets, three of which are twin-linked and each of which can independently target foes, and armor that doesn't fall down in a light breeze (but won't stand up to most real AT weapons). It's got some interesting tactical flexibility, but again its weapon choices are limited to pretty much what you can put on a [[Killa Kan]]. In 8th Edition, the Grot Megatank is a pretty situational vehicle that is based more on a game of chance than it is a 'point-and-shoot' type of tank. With a wide variety of weapons and better stats than the normal Grot Tank, it's tougher and doesn't have to deal with morale, but [[/b/|its randomness]] is its downfall. Every Shooting phase, you need to roll a d6 - on a 1 [[Fail|you can't shoot at all,]] and on a 6 [[Awesome|you gain +1 to hit]], [[Derp|but all your guns can only target one unit.]] You would think that with [[Dakka|''that'']] many guns, the Grots should be multi-firing at multiple targets at once. You can reroll with a CP, but it is still a risk. To makes matters worse, it has [[Fail|random movement]], which means that - combined with the shitty range of these guns (average range is between 18-24", [[Melta|you ain't hitting far]]) - it is far more preferable to roll your movement before you declare your advance, otherwise a bad movement roll means your mini land-battleship is [[FAIL|unable to hit shit.]] At the very least, it could opt to mount a Wreckin' Ball in CC that hits on a 5+ and it can choose to load up 7 Rokkits per turn at BS4, which is better at shooting TEQ units than [[Tankbustas]]. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Orks]] [[Category: Dred Mob]] [[Category: Grots]] [[Category: Vehicles]] {{Template:Orks-Forces}}
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