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==Avoral== [[File:Avoral MC Planescape 2.jpg|150px|right]] Bird-based avian angels, the avorals hold the honor of being both the first guardianal to make the transition to 3rd edition and the one to make the most appearances in 3e in general (Monster Manual 3e and 3.5, Savage Species, Planar Handbook), the only one to receive attention as a player race, and for going through the most Patrons between sourcebooks - from Duke Windheir in the Blood Wars card game to Zvestra in the Warriors of Heaven splatbook to Duchess Sathia in the [[Book of Exalted Deeds]]. Avorals make up the scouts of the guardinal forces, using their flight and keen eyesight. They are perhaps best known for being one of the most fucking ugly guardinals of all. Sathia the Sky Duchess is a CR 26 celestial best known for serving as a patron & muse to painters and sculpters, with a keen eye for artwork. ::Ability Score Minimum/Maximum: Strength 9/18, Dexterity 10/19, Constitution 9/18, Intelligence 12/19, Wisdom 6/17, Charisma 9/18 ::Ability Score Adjustments: +1 Intelligence, +1 Dexterity, -1 Wisdom ::Class & Level Limits: [[Fighter]] 10, [[Ranger]] 12, [[Mage]] 12, [[Cleric]] 10 :::Multiclass Options: Fighter/Mage, Fighter/Cleric, Mage/Cleric, Ranger/Mage, Fighter/Mage/Cleric ::Base Armor Class: 3 ::Favored Nonweapon Proficiencies: Fishing, Healing, Herbalism, Hunting, Planar Sense, Religion, Spellcraft, and Tracking. ::Bonus Nonweapon Proficiencies: Planar Direction Sense, Planar Survival (Elysium) ::Special Benefits: :::When flying, an avoral can strike with two talon attacks, doing 2d6 per attack; if both attacks hit a sufficiently small target (weight is no greater than twice the avoral's weight plus 60 pounds), the avoral can hoist the victim aloft into the air, immediately rising 60 feet in the same round. Whilst carrying a victim, an avoral can rise 120 feet per round. Victims can escape their clutch with a successful Strength check or Save Vs. Paralyzation. :::When on the ground, an avoral can make two wing buffet attacks (1d8 damage each) per round. :::An avoral that dives 100 feet or more to attack a ground-based target with their talons gains a +2 attack roll bonus and deals double damage with each successful talon hit. After making a dive attack, it takes 1 round of climbing and circling back before the avoral can make another. :::An avoral's sight can make out small details from up to 10 miles away. :::By concentrating for 1 round, an avoral gains True Seeing (100ft range). :::Avorals gain a cumulative Magic Resistance 5% per level, to a maximum of MR 60%. :::Avorals are immune to weapons that aren't either silvered or +1 or better. ::Avorals gain the following Spell-Like Abilities as they level up. Unless specified otherwise, each SLA can be used at-will, but only 1/round. * 2nd Level: Command, Light, Magic Missile (2 missiles). * 3rd Level: Fear (20ft radius) 1/day. Targets initially gain a +2 bonus to their saves vs. fear, but the avoral inflicts a -1 penalty to the save for every 2 levels they have. * 4th level: Blur, Magic Missile SLA now generates 3 missiles. * 6th level: Gust of Wind, Hold Person, Magic Missile SLA now generates 4 missiles. * 8th Level: Lightning Bolt (8d6 damage) 1/day. * 10th level: Summon a flock of 1d100 birds 1/day. The birds arrive within 1d4 rounds and will remain until slain or the avoral no longer needs assistance. * 12th level: The avoral can shapechange into any nonmagical bird, including giant specimens. In this form, the avoral retains its own armor class, Hit Points, THAC0 and special immunities, and can still use its SLAs, but it cannot use its [[Cleric]] or [[Wizard]] class spells, if any. ::Special Hindrances: :::Avorals are averse to crowds, suffering a -2 penalty to reaction rolls in crowded places. :::Avorals are claustrophobic, suffering a -4 attack enalty and +2 AC penalty in underground or contained areas. :::Avorals cannot fly in areas that are too narrow for their 20ft wingspan.
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