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==Spelljammer== Hadozee first appeared in [[Advanced Dungeons & Dragons]] 2nd edition in ''The Complete Spacefarer's Handbook'', a PC-orientated splatbook for [[Spelljammer]]. They shared this role as setting-unique races alongside the [[dracon]]s, the [[Giff]] (who had first appeared as monsters in ''The Lorebook of the Void'', one of the two booklets that made up the Spelljammer core boxed set), the [[grommam]]s, the [[hurwaeti]], the [[lizardfolk]] (who had earlier appeared with a racial writeup in ''The Lorebook of the Void''), the [[rastipede]]s, the [[scro]] and the [[xixchil]]. Originating from a warm, temperate world, the hadozee have a rare positive affection for the [[Elven Imperial Fleet]] (also known as the Imperial Elven Navy). The details are kind of obscured with the mists of time, but in a nutshell, the IEN once believed hadozee to be a kind of goblinoid, but were proven wrong when the hadozee were willing to help the elves during the First Unhuman War. To this day, the hadozee are amongst the rare races who not only speak nicely of the elves, but are actually eager to serve alongside them aboard spelljammers - even if the pointy-eared bastards look down on the hadozee like every other race. {{3rd Party}} Fans would later expand upon the hadozee background slightly, giving them the homeworld of Gaya, a subtropical world of high mesas and deep, jungle-filled canonys within a crystal sphere known as Grommspace, because the hadozee share Gaya as the homeworld with the [[grommam]]s. Nowadays, the hadozee can be found throughout Wild Space, as whilst serving on an IEN vessel is a particular honor, spelljammer in general is hugely exciting to them. They love to be aboard ships and whole troops (mixed-gender bands of 20-30 hadozee) will eagerly sign on to any ship that's willing to take them. Most ships are quite willing to take them. Yes, the hadozee are infamously sharp-tongued, with a love of verbal coarseness, vulgarity, complaints and insults that can make all but the most seasoned star-sailors blush, but they're hard-working, friendly, diligent, and very loyal. Plus, gliding apes are naturals when it comes to working the rigging. ::+1 Dexterity, -2 Charisma ::Natural Climbers: +20% to Climbing rolls. ::Gliding: Can move through the air by gliding, moving forward 1' for every 1' fallen, with a movement rate of 18 and a manueverability class of D. ::Can dual-wield weapons without penalty, as if they had the Ambidexterity proficiency. ::Cannot wear shields; their patagia get in the way. Can use bucklers, though. ::Permitted Classes & Max Levels: [[Cleric]] (level 8), [[Fighter]] (level 14), [[Rogue|Thief]]) (level 15), [[Multiclassing|Fighter/Thief]], [[Multiclassing|Fighter/Cleric]] ::Thief Ability Adjustments: PP +5%, OL +5%, F/RT +5%, MS -5%, CW +20%, RL -5%
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