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==Dragon #109 Half-Satyr== Debuting in the article "Hooves and Green Hair", alongside their [[Half-Dryad]] sisters, half-satyrs in this source epitomize the "half-X is a playable version of X" approach to racial design, although in fairness they're more sensible than some examples of this style. See, both [[satyr]]s and [[dryad]]s can give birth to half-satyr offspring. When a human woman falls pregnant by a satyr, she has an equal chance of giving birth to either a half-satyr son or a half-dryad daughter. The same thing happens when a dryad allows a human lover to impregnate her. Half-satyrs born to human mothers are typically a source of great embarrassment, since they are almost always illegitimate (if not adulterous), whilst dryad mothers tend to abandon their sons to be raised by humans - not necessarily the biological father, because they're not picky. At birth, a half-satyr looks almost perfectly like a handsome human boy, save a slight bend at the knees and naturally calloused feet. The problem comes when they reach the age of 11 to 13, because half-satyrs have to go through puberty even worse than normal boys - in addition to all of the usual stress and struggle, they have to deal with their legs turning into goat legs, complete with fur, their feet turning into hooves, and dinky little horns rising from their head. Add in the raging hormones which come in earlier than many human societies deem "proper", the rejection that tends to come from being so visibly a not-human freak, and they hardly need an instinctive draw to the forests to ultimately abandon civilization and return to the wild, where they intuitively are drawn to bands of pure-blooded satyrs. Many half-satyrs simply never leave this life, blending in with their pureblooded kin and being indistinguishable from them. The true mark of their human ancestry is that some of them retain enough human drive and curiosity about civilization to leave the life of wild revelry and go on to become adventurers. Like a true satyr, they are playful, frivolous, fond of partying and strangely charming despite their overly friendly approach towards women. Unlike a pureblood, though, they possess a deeply private side, since almost all half-satyrs possess an acute sense of being an outsider that they never entirely outgrow. This deeper side makes them far more capable of commitment than a pureblood satyr. Like all [[fey]]-blooded creatures, half-satyrs have a deep fondness for the forest and its creatures, and are less than overly fond of large cities. They tend towards neutral [[alignment]]s and get on best with [[elf]] and [[gnome]] companions, slightly prefer [[half-elf]] companions to human ones, are indifferent to [[dwarves]] and often react with antipathy towards [[half-orc]]s - the bloody hypocrites. ::Ability Score Minimum/Maximum: Strength 3/18, Dexterity 3/18, Constitution 3/18, Intelligence 5/18, Wisdom 3/18, Charisma 5/18 ::Ability Score Adjustments: None ::Class & Level Limits: [[Druid]] 8, [[Fighter]] 8, [[Ranger]] 8, [[Wizard]] 7, [[Thief]] 12, [[Bard]] 14 :::Multiclass Options: Fighter/Wizard, Ranger/Wizard, Fighter/Thief, Ranger/Thief (Neutral Good only), Wizard/Thief :::Racial Thieving Skill Adjustments: -5% Move Silently, +5% Hide in Shadows, +5% Detect Noise, -15% Climb Walls ::Cannot wear metal armor other than elven chain, but can use any kind of shield. ::50% chance to correctly identify plants, animals and pure water. ::50% Resistance to Charm spells cast by nature-associated creatures and to spells cast by music or song; this check is made before the normal saving throw is made.
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