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==Advanced Dungeons & Dragons 2e== The Half-Vistani appears as a PC race in the [[Advanced Dungeons & Dragons]] sourcebook ''Domains of Dread'' with the following outline: ::Ability Score Modifier: +1 Intelligence, +1 Wisdom, -2 Charisma ::Class Restrictions: [[Gypsy]], [[Psion]]icist, [[Fighter]]*, [[Ranger]]*, [[Avenger]]*, [[Mage]]* - [[Wizard|Generalist]] and [[Arcanist]] only, [[Cleric]]*, [[Thief]]* :::Classes marked with a * are restricted based on Tasque ::Affinity for Nature: By spending 1 round in examination, a giomorgo can always accurately identify a plant or animal's species and properties, as if they were a druid, and tell if water is safe to drink. ::Fire Building: A giomorgo can always start a fire in 1d4 rounds, provided with fuel and a meanings of ignition. Giomorgo are so adept at this that they ignore normally restrictive conditions, such as damp fuel. ::Tralaks: Giomorgo can attempt to decipher the tralaks - glyphic sigils used as written messages by the Vistani - by rolling a D20. On a 1-19, they understand the symbol's meaning. On a 20, they misunderstand it completely. ::Moon Madness: On the three nights of the full moon, a giomorgo is filled with lunatic energies. When the moon rises, the giomorgo must make a Madness check; on their first failure, they slip away and run wild under the stars. On their second failure, they become aggressive during this nocturnal wandering. On their third failure, they act like a wild, violent beast until the moon changes its phase. Even if they succeed, they are still restless; they cannot heal wounds without magical aid, are utterly unable to memorize new spells, and suffer a -2 penalty on all saving throws until they can rest undisturbed for 8 hours. ::Vistani Heritage: All giomorgo can trace their lineage to one of the tasques, the tribal communities of the Vistani, which give them additional traits based on which tribe they belong to. If rolling randomly for ancestry, use a d100: on a 01-40, the giomorgo is a Kamii, on a 41-60, they are an Equaar, on a 61-80, they are a Vatraska, an 81-90 grants a Naiat, a 91-97 a Corvara, a 98-99 a Canjar, and a 00 a Zarovan. :::''Kamii'': Can only take the [[Gypsy]], [[Psion]]icist, [[Thief]], [[Fighter]], [[Ranger]] or [[Avenger]] classes. Can identify metals in the way a druid identifies plants or animals. Can automatically recognize the realm a metal item hails from if it was forged in Ravenloft. If it is of extraplanar origin, the Kamii Giomorgo has a cumulative 5% chance per character level to identify its world or plane of origin. A Kamii Giomorgo has a 25% chance to identify any curses placed upon a Vistani-manufactured item before the curse affects them. :::''Equaar'': Can take all Half-Vistani classes. Begin play with the Animal Lore and Land-Based Riding Proficiencies. Can purchase Tracking for a single slot, regardless of chosen class. :::''Vatraska'': Can become any Half-Vistani class, although [[Cleric]]s are rare. Automatically begin play with Herbalism and can purchase Healing for one slot, regardless of class. Can identify Poisons in the same way a druid identifies plants or animals. Give access to herbal/floral ingredients and 10 minutes (one turn) to work, a Vatraska Giomorgo can concoct an antidote to any poison - but this antidote is so potent the imbiber must pass a save vs. poison or die. By spending 1d6+1 days on gathering and refining the ingredients, a Vatraskan can create 1d4 doses of herbal sleeping draught, as either liquid or powder, which forces an imbiber to successfully save vs. poison or fall asleep for 1d4 hours. :::'''Naiat'': Can be any Half-Vistani class, but favors the [[Gypsy]] class. Automatically begin play with the Singing and Dancing proficiencies. Can purchase Musical Instrument proficiency as if a Bard. If specialized in Violin, can affect reactions and inspire allies as if a Bard. +1 bonus to reaction rolls, +2 if the character goes out of their way to be friendly. :::''Corvara'': Can only take the [[Thief]], [[Fighter]] and [[Mage]] classes. Begin play with the Set Snares proficiency. Corvaran thieves gain +10% to Pick Locks. :::''Canjar''': Can only take the [[Mage]] class. Can leave one 1st level spell slot and one 2nd level spell slot open each day, using these slots to cast any spell recorded in their spellbook when needed. :::''Zarovan'': Can only take the [[Mage]] class. When taking an Initiative roll, throw 1d6 and 1d10. If the d6 produces a roll of 1-3, then the result of the d10 can be subtracted from the initiative roll. If the d6 produces a roll of 4-6, then the result of the d10 is added to the initiative roll instead. If the modified initiative number is greater than ten, then the giomorgo acts last in that round. If you want to be a ''Giamarga'', an [[Elf]]/[[Vistani]] cross, apply the "Mortu Vistani Racial Kit" from [[Van Richten's Guide]] to the Vistani to a [[Half-Elf]].
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