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==Dungeons & Dragons== A classic monster in [[Dungeons and Dragons]], the '''Harpy''' is at once a perfect horror; beautiful and horrible all at once. Known for their ability to sing and draw prey, inexorably, towards them, they are notoriously sadistic and have a well-deserved reputation for [[Slaanesh|playing with their prey in an excessively cruel way, only killing it when they've gotten their rocks off by subjecting their "plaything" to unspeakable torments]]. Avian [[Dark Eldar]] for the win, really. They can pose a serious threat to low-level adventuring parties, thanks to the abundance of Charm Person type effects they can throw around, which is where races with high saves vs. Charm or charm resistance, like [[elves]], come in handy. Traditionally, D&D harpies are fucking ''ugly'', with the AD&D version being a cranky, weathered old hag and the 3.5 version being a withered crone-bat. 4th edition made them more attractive, essentially winged elves with clawed hands & feet, but the 5th edition artwork basically slid back towards the "ugly" side of things. Harpies debuted in the very first ever D&D supplement; 1975's [[Greyhawk]]. They went on to appear in the [[Monster Manual]] for every single edition, as well as BECMI's Basic Set. Harpies received two-part Ecology article "Ecology of the Harpy: Songs of Beauty/Songs of Death" in [[Dragon Magazine]] #115. They received a PC writeup for BECMI in the [[splatbook]] [[Top Ballista]] and another PC writeup for 3e in [[Savage Species]]. ===BECMI PC Stats=== Harpy PCs in BECMI have the following traits: ::Ability Score Minimum/Maximum: Strength 3/18, Dexterity 3/18, Constitution 3/18, Intelligence 3/16, Wisdom 3/18, Charisma 3/18 ::Prime Requisite: Strength ::Base Armor Class: AC 7 ::Harpies can only fly for a number of hours per day equal to 1/3rd their Constitution score at 1 HD, 1/2 their Constitution score at 2 HD, and their Constitution score (maximum 14 hours) at 3 HD. ::Harpies with Wisdom 15+ can become [[Shaman]]s of up to 6th level. ::Harpies with Intelligence 15+ can become [[Wokani]] of up to 4th level. ::Harpies do not use armor. ::Harpies cannot use missile weapons. ::Harpies can make 2 claw attacks damage per round; these claw attacks do 1d2 damage for 1HD harpies; 1d3 damage for 2HD harpies; and finally 1d4 damage for mature harpies (3HD and above). ::Harpies can also bite for 1d6 damage. ::Harpies save as [[Fighter]]s. {| class=wikitable !Harpy Level ||Experience Points ||Hit Dice || Special Abilities |- |Young ||-6,000 ||1d8 || I |- |Teen ||-3,000 ||2d8 || II |- |Adult ||0 ||3d8 || III |- |1st ||6,000 ||4d8 || - |- |2nd ||18,000 ||- || IV |- |3rd ||42,000 ||5d8 || - |- |4th ||90,000 ||6d8 || V |- |5th ||180,000 ||7d8 || VI |- |6th ||360,000 ||- || - |- |7th ||660,000 ||8d8 || VII |- |8th ||960,000 ||9d8 || - |- |9th ||1,260,00 ||+2 hit points || - |- |Subsequent ||300,000 ||+2 hit points ||- |} Harpy Special Abilities: ::I: A harpy can Charm Person at will via her song, but targets receive a +2 saving throw bonus. ::II: Targets of a harpy's charming song now receive only a +1 saving throw bonus. ::III: Targets of a harpy's charming song no longer receive a saving throw bonus. ::IV: Once per day, a harpy may attempt to Charm Person with a touch attack, inflicting a -2 penalty on the saving throw. ::V: The harpy can use their Charm Person Touch Attack 3/day. ::VI: The harpy can make a Charm Monster Touch Attack 1/day, with the same -2 saving throw penalty. ::VII: The harpy can now use their Charm Monster Touch Attack 3/day. {{D&D1e-Races}} ===Gallery=== <gallery> Harpy_ODD5.png|Original D&D Harpy 1e.jpg|1e Harpy REF3.png Harpy MCV1.jpg|2e Harpy MM 2e.png Harpy 3e.jpg|3e Harpy 4e.jpg|4e Harpy 5e.png|5e </gallery>
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