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==PC Stats== ::+4 Strength, +6 Dexterity, +6 Constitution, +2 Charisma. ::Medium size. ::A harssaf’s base land speed is 30 feet, and it has a burrow speed of 10 feet. ::Racial Hit Dice: A harssaf begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5. ::Racial Skills: A harssaf’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Jump, Knowledge (nature), Listen, Move Silently, and Spot. ::Racial Feats: A harssaf’s monstrous humanoid levels give it three feats. It also has Alertness and Lightning Reflexes as bonus feats. ::+3 natural armor bonus. ::Special Attacks: :::Flaming Aura (Su): At will as a free action, a harssaf can generate an intense fiery heat. This aura takes the form of a miragelike shimmering around a harssaf’s body. Any creature that comes within 5 feet of a harssaf automatically takes 1d6 points of fire damage per round, and any creature struck by a harssaf’s melee attacks takes an extra 1d6 points of fire damage. Only metallic weapons conduct this heat, but harssafs rarely wield wooden weapons when they use this ability, since doing so typically renders the weapons useless after a few rounds. :::Sand Pulse (Su): Once per day as a standard action, a harssaf can generate a sand pulse in a 30-foot-radius spread centered on itself. All creatures within the area must make a DC 16 Refl ex save or take 3d6 points of damage from the high-powered blast of sand and be blinded for 5 rounds. Success negates the blindness and halves the damage. The save DC is Constitution-based. Creatures that do not rely on eyes to see (such as grimlocks) are unaffected by the blindness but can still take damage from the sand pulse. Harssafs are immune to the sand pulses of other harssafs. ::Special Qualities: :::Blindsense 30 ft. :::Damage Reduction 5/Bludgeoning :::Fast Healing 3 :::Immunity to Blindness :::Immunity to Fire :::Spell Resistance: 17 + Class Levels :::Vulnerability to Cold :::Sand Form (Su): At will as a standard action, a harssaf can assume the form of a pile of mobile sand. This ability works as the gaseous form spell, except the harssaf is composed of sand instead of vapor and it cannot fly; harssafs in sand form slither along the ground and can fit through gaps or crevices less than one-quarter inch wide. ::Automatic Languages: Common, Ignan. Bonus Languages: Draconic, Dwarven, Elven, Giant, Halfling, Orc, Terran. ::Favored Class: Monk. ::Level Adjustment +4. [[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category: Monsters]] [[Category:Planetouched Races]]
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